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- #ifndef SAGA_STRINGS_H
- #define SAGA_STRINGS_H
-
-
- /****************************************************************************/
-
-
- /* This file was created automatically by CatComp.
- * Do NOT edit by hand!
- */
-
-
- #ifndef EXEC_TYPES_H
- #include <exec/types.h>
- #endif
-
- #ifdef CATCOMP_ARRAY
- #undef CATCOMP_NUMBERS
- #undef CATCOMP_STRINGS
- #define CATCOMP_NUMBERS
- #define CATCOMP_STRINGS
- #endif
-
- #ifdef CATCOMP_BLOCK
- #undef CATCOMP_STRINGS
- #define CATCOMP_STRINGS
- #endif
-
-
- /****************************************************************************/
-
-
- #ifdef CATCOMP_NUMBERS
-
- #define MSG_ABOUT 0
- #define MSG_ABOUT2 1
- #define MSG_ADVANCED_MODE 2
- #define MSG_AIDS_HERO 3
- #define MSG_AMSIR_1 4
- #define MSG_AMSIR_2 5
- #define MSG_A_P_O_L_F_H_D 6
- #define MSG_AS_A_GIFT 7
- #define MSG_AS_DUE_TRIBUTE 8
- #define MSG_ATLANTIC_OCEAN 9
- #define MSG_ATTACKERS 10
- #define MSG_ATTACKERS_FLEE 11
- #define MSG_ATTACKERS_KILLED 12
- #define MSG_ATTACKERS_WOUNDED 13
- #define MSG_ATTACKING 14
- #define MSG_ATTACKS 15
- #define MSG_BALMUNG_1 16
- #define MSG_BALMUNG_2 17
- #define MSG_BALMUNG_3 18
- #define MSG_BALMUNG_4 19
- #define MSG_BALMUNG_5 20
- #define MSG_BALTIC_SEA 21
- #define MSG_BROSUNG_NECKLACE 22
- #define MSG_BUT_IT_FIZZLES 23
- #define MSG_BY 24
- #define MSG_BY_ADDING_1_TO_HIS_STRENGTH 25
- #define MSG_BY_ADDING_2_TO_HIS_STRENGTH 26
- #define MSG_BY_ADDING_3_TO_HIS_STRENGTH 27
- #define MSG_B_A_1_T_T_S_O_E_P_O_H_S 28
- #define MSG_B_E_W_H_G_2_G 29
- #define MSG_B_S_T_H_G_1_G 30
- #define MSG_CALL_FOR_AID 31
- #define MSG_CANCEL 32
- #define MSG_CANT_OPEN 33
- #define MSG_CANT_READ_FROM 34
- #define MSG_CANT_WRITE_TO 35
- #define MSG_CASTS 36
- #define MSG_CHAR_DEAD 37
- #define MSG_CHAR_GLORY 38
- #define MSG_CHAR_HEALTHY 39
- #define MSG_CHAR_HUMAN 40
- #define MSG_CHAR_LUCK 41
- #define MSG_CHAR_NO 42
- #define MSG_CHAR_RESTART 43
- #define MSG_CHAR_TRANSFER 44
- #define MSG_CHAR_WITHDRAW 45
- #define MSG_CHAR_WOUNDED 46
- #define MSG_CHAR_YES 47
- #define MSG_COAT_1 48
- #define MSG_COAT_2 49
- #define MSG_COAT_3 50
- #define MSG_COMBAT_STRENGTH 51
- #define MSG_CONQUERED_KINGDOMS 52
- #define MSG_CONSIDERS_ATTACKS 53
- #define MSG_CONTENTS 54
- #define MSG_CONTROL 55
- #define MSG_DEAD_HERO 56
- #define MSG_DECIDES_THAT_HERO 57
- #define MSG_D_T_T_F_I_B_F 58
- #define MSG_DEFENDERS 59
- #define MSG_DEFENDERS_FLEE 60
- #define MSG_DEFENDERS_KILLED 61
- #define MSG_DEFENDERS_WOUNDED 62
- #define MSG_DEFENDING 63
- #define MSG_DESERVES_NO_REWARD 64
- #define MSG_DRAGON 65
- #define MSG_DRINK_THE 66
- #define MSG_DROW 67
- #define MSG_ENGLISH_CHANNEL 68
- #define MSG_EON_1 69
- #define MSG_EXCHANGE_THE 70
- #define MSG_FAXI_1 71
- #define MSG_FAXI_2 72
- #define MSG_FAXI_3 73
- #define MSG_FINDS 74
- #define MSG_FINDS_THE 75
- #define MSG_FINISH 76
- #define MSG_FLEEING 77
- #define MSG_FOR 78
- #define MSG_FOR_READING 79
- #define MSG_FOR_WRITING 80
- #define MSG_FROM 81
- #define MSG_F_T_B_S_N_T 82
- #define MSG_FURY 83
- #define MSG_GADGET_NONE 84
- #define MSG_GAIN 85
- #define MSG_GAME_OVER 86
- #define MSG_GAME_SUMMARY 87
- #define MSG_GAME_SUMMARY2 88
- #define MSG_GEOFU_1 89
- #define MSG_GEOFU_2 90
- #define MSG_GEOFU_3 91
- #define MSG_GEOFU_4 92
- #define MSG_GIANT 93
- #define MSG_GAVE 94
- #define MSG_GIVES 95
- #define MSG_GHOST 96
- #define MSG_GOD 97
- #define MSG_GOLDEN_MARKS 98
- #define MSG_GOLDEN_MARKS_FROM_HERO 99
- #define MSG_GOLDEN_MARKS_TO_HERO 100
- #define MSG_HAS_THE_SWORD 101
- #define MSG_HEALING_POTION 102
- #define MSG_HEALTHY 103
- #define MSG_HYDRA 104
- #define MSG_GLORY 105
- #define MSG_GRANTS_HERO 106
- #define MSG_HAGALL_1 107
- #define MSG_HAGALL_2 108
- #define MSG_HAGALL_3 109
- #define MSG_HAGALL_4 110
- #define MSG_HAGALL_5 111
- #define MSG_HAIL 112
- #define MSG_H_A_F 113
- #define MSG_HAS_BEEN_OVERRUN 114
- #define MSG_HAS_CONQUERED_KINGDOM 115
- #define MSG_HEALING 116
- #define MSG_HEALS 117
- #define MSG_HEARD_THE_PRAYER_OF_HERO 118
- #define MSG_HELP 119
- #define MSG_HELP_1 120
- #define MSG_HELP_2 121
- #define MSG_HELP_3 122
- #define MSG_HELP_4 123
- #define MSG_HERO 124
- #define MSG_HERO2 125
- #define MSG_HERO_NAME 126
- #define MSG_HOMELAND 127
- #define MSG_HONOURS_HERO 128
- #define MSG_HRUNTING_1 129
- #define MSG_HRUNTING_2 130
- #define MSG_HRUNTING_3 131
- #define MSG_HUMAN 132
- #define MSG_ICE 133
- #define MSG_IN 134
- #define MSG_INFORMATION 135
- #define MSG_ING_1 136
- #define MSG_ING_2 137
- #define MSG_INTERVENES_PERSONALLY 138
- #define MSG_IRISH_SEA 139
- #define MSG_IS_1 140
- #define MSG_IS_2 141
- #define MSG_IS_3 142
- #define MSG_IS_BEING_ROUTED 143
- #define MSG_IS_COVERED_WITH_ICE 144
- #define MSG_IS_KILLED 145
- #define MSG_ISLAND 146
- #define MSG_IS_MOVING 147
- #define MSG_I_N_A_V_S_G_F 148
- #define MSG_IS_ROUTED 149
- #define MSG_IS_WOUNDED 150
- #define MSG_JARA_1 151
- #define MSG_JARL 152
- #define MSG_JARL2 153
- #define MSG_JARL_NAME 154
- #define MSG_JARLS_IN_PILE 155
- #define MSG_KING 156
- #define MSG_KINGDOM 157
- #define MSG_KINGDOM2 158
- #define MSG_KINGDOM_NAME 159
- #define MSG_KING_NONE 160
- #define MSG_LAND 161
- #define MSG_LEARNS_THE_RUNE 162
- #define MSG_LOAD_GAME 163
- #define MSG_LOADED 164
- #define MSG_LOADING 165
- #define MSG_LOCATION 166
- #define MSG_LOSE 167
- #define MSG_LOSE_TURN 168
- #define MSG_LOSE_NEXT_TURN 169
- #define MSG_LOVI_1 170
- #define MSG_LOVI_2 171
- #define MSG_LOVI_3 172
- #define MSG_LUCK 173
- #define MSG_LUCK2 174
- #define MSG_MAIL_COAT 175
- #define MSG_MAGIC_SHIRT 176
- #define MSG_MAGIC_TREASURES 177
- #define MSG_MAIDENS 178
- #define MSG_M_N_T_B_S_T_T 179
- #define MSG_MESSAGE_DELAY 180
- #define MSG_MONSTER_NAME 181
- #define MSG_MONSTERS_IN_PILE 182
- #define MSG_MONSTER_SPECIES 183
- #define MSG_MOVE 184
- #define MSG_MOVE2 185
- #define MSG_MOVE_BY_SEA 186
- #define MSG_MOVEMENT_FACTOR 187
- #define MSG_N_A 188
- #define MSG_NECKLACE_1 189
- #define MSG_NECKLACE_2 190
- #define MSG_NECKLACE_3 191
- #define MSG_NECKLACE_4 192
- #define MSG_NECKLACE_5 193
- #define MSG_NECKLACE_6 194
- #define MSG_NECKLACE_7 195
- #define MSG_NEW 196
- #define MSG_NIED_1 197
- #define MSG_NIED_2 198
- #define MSG_NIED_3 199
- #define MSG_NO 200
- #define MSG_NONE 201
- #define MSG_NO_RESULT 202
- #define MSG_N_R_A_L_N_T 203
- #define MSG_NORTH_SEA 204
- #define MSG_NO_SPECIAL_POWERS 205
- #define MSG_OF 206
- #define MSG_OGAL_1 207
- #define MSG_OK 208
- #define MSG_OPEN 209
- #define MSG_OR 210
- #define MSG_PENINSULA 211
- #define MSG_POTION_1 212
- #define MSG_POTION_2 213
- #define MSG_POTION_3 214
- #define MSG_PREVENTS_HERO 215
- #define MSG_PROJECT 216
- #define MSG_PROMOTES_JARL 217
- #define MSG_PROPERTY 218
- #define MSG_QUIT 219
- #define MSG_READ_THE 220
- #define MSG_RECRUITED_JARLS 221
- #define MSG_RECRUIT_JARL 222
- #define MSG_RECRUITS_JARL 223
- #define MSG_RESTART 224
- #define MSG_RESTARTS 225
- #define MSG_REWARDS_HERO 226
- #define MSG_RIDE 227
- #define MSG_RIDES 228
- #define MSG_RIDES2 229
- #define MSG_RIDE_THE 230
- #define MSG_ROLL 231
- #define MSG_ROUT 232
- #define MSG_ROUTED 233
- #define MSG_RUNE 234
- #define MSG_S 235
- #define MSG_SAVE 236
- #define MSG_SAVE_AS 237
- #define MSG_SAVED 238
- #define MSG_SAVE_GAME 239
- #define MSG_SAVING 240
- #define MSG_SCROLL_1 241
- #define MSG_SCROLL_2 242
- #define MSG_SCROLL_3 243
- #define MSG_SEA 244
- #define MSG_SEA_SERPENT 245
- #define MSG_SENDS_A_MAIDEN_TO_HEAL_HERO 246
- #define MSG_SENDS_A_WOLF_TO_AID_HERO 247
- #define MSG_SELECT 248
- #define MSG_SELECT_ATTACKERS 249
- #define MSG_SELECT_DEFENDER 250
- #define MSG_SELECT_DESTINATION 251
- #define MSG_S_W_J_T_P 252
- #define MSG_S_ENEMY 253
- #define MSG_S_E_B_A_1_T_T_S 254
- #define MSG_S_E_B_A_3_T_T_S 255
- #define MSG_SETTINGS 256
- #define MSG_S_HERO 257
- #define MSG_SHIRT_1 258
- #define MSG_SHIRT_2 259
- #define MSG_SHIRT_3 260
- #define MSG_SHORTCUT_GAME_SUMMARY 261
- #define MSG_SHORTCUT_NEW 262
- #define MSG_SHORTCUT_OPEN 263
- #define MSG_SHORTCUT_SAVE 264
- #define MSG_SHORTCUT_SAVE_AS 265
- #define MSG_SHORTCUT_S_T_B 266
- #define MSG_SHORTCUT_QUIT 267
- #define MSG_SHOW_TITLEBAR 268
- #define MSG_S_JARL 269
- #define MSG_S_KINGDOM 270
- #define MSG_S_M_R 271
- #define MSG_S_NEXT_WOUND 272
- #define MSG_S_NEXT_TWO_WOUNDS 273
- #define MSG_SPECIAL 274
- #define MSG_S_R_A_S_B_H_T_O_T_B 275
- #define MSG_S_RUNE_PROTECTS_HIM 276
- #define MSG_STATUS 277
- #define MSG_S_A_P_O_L_F_H 278
- #define MSG_SUMMARYLINE 279
- #define MSG_SWORD 280
- #define MSG_SWORD_NAME 281
- #define MSG_S_WOUND 282
- #define MSG_SYGIL_1 283
- #define MSG_SYGIL_2 284
- #define MSG_SYGIL_3 285
- #define MSG_SYGIL_4 286
- #define MSG_TAKES 287
- #define MSG_TAKES_SWORD 288
- #define MSG_TAKES_THE 289
- #define MSG_TAKE_SWORD 290
- #define MSG_TAKE_THE 291
- #define MSG_TAXATION_FACTOR 292
- #define MSG_TELEPORT_SCROLL 293
- #define MSG_THE 294
- #define MSG_THE_GODS 295
- #define MSG_THE_SUN 296
- #define MSG_THIS_TURN 297
- #define MSG_TIME 298
- #define MSG_TO_MOVE_BY_SEA_NEXT_TURN 299
- #define MSG_TREASURE 300
- #define MSG_TREASURE2 301
- #define MSG_TREASURE_NAME 302
- #define MSG_TREASURES_IN_PILE 303
- #define MSG_TROLL 304
- #define MSG_TURN 305
- #define MSG_TYPE 306
- #define MSG_UNCHAR_GLORY 307
- #define MSG_UNCHAR_LUCK 308
- #define MSG_UNCHAR_NO 309
- #define MSG_UNCHAR_RESTART 310
- #define MSG_UNCHAR_TRANSFER 311
- #define MSG_UNCHAR_WITHDRAW 312
- #define MSG_UNCHAR_YES 313
- #define MSG_UNKNOWN 314
- #define MSG_UNKNOWN_JARL 315
- #define MSG_USAGE 316
- #define MSG_USED 317
- #define MSG_USE_LUCK 318
- #define MSG_WEALTH 319
- #define MSG_W_S_A_M_T_H_H 320
- #define MSG_WINS 321
- #define MSG_WITCH 322
- #define MSG_WITH 323
- #define MSG_WITHDRAW 324
- #define MSG_WITHDRAWS_FROM_PLAY 325
- #define MSG_WOUNDED 326
- #define MSG_WOUNDING 327
- #define MSG_WYNN_1 328
- #define MSG_WYNN_2 329
- #define MSG_YES 330
- #define MSG_YOU_MUST_FIGHT_A_MONSTER 331
- #define MSG_YR_1 332
- #define MSG_YR_2 333
- #define MSG_YR_3 334
-
- #endif /* CATCOMP_NUMBERS */
-
-
- /****************************************************************************/
-
-
- #ifdef CATCOMP_STRINGS
-
- #define MSG_ABOUT_STR "About"
- #define MSG_ABOUT2_STR "About..."
- #define MSG_ADVANCED_MODE_STR "Advanced Mode?"
- #define MSG_AIDS_HERO_STR "aids hero"
- #define MSG_AMSIR_1_STR "A hero with this rune has twice the"
- #define MSG_AMSIR_2_STR "chance of having the gods notice him."
- #define MSG_A_P_O_L_F_H_D_STR "a point of luck for his daring"
- #define MSG_AS_A_GIFT_STR "as a gift"
- #define MSG_AS_DUE_TRIBUTE_STR "as due tribute"
- #define MSG_ATLANTIC_OCEAN_STR "Atlantic Ocean"
- #define MSG_ATTACKERS_STR "Attackers"
- #define MSG_ATTACKERS_FLEE_STR "Attackers flee"
- #define MSG_ATTACKERS_KILLED_STR "Attackers killed"
- #define MSG_ATTACKERS_WOUNDED_STR "Attackers wounded"
- #define MSG_ATTACKING_STR "Attacking"
- #define MSG_ATTACKS_STR "attacks"
- #define MSG_BALMUNG_1_STR "In any fight where its wielder is"
- #define MSG_BALMUNG_2_STR "attacking an enemy wearing magic armour,"
- #define MSG_BALMUNG_3_STR "it cancels out the benefit of the magic"
- #define MSG_BALMUNG_4_STR "armour. Thus, the Mail Coat and the Magic"
- #define MSG_BALMUNG_5_STR "Shirt provide no protection against it."
- #define MSG_BALTIC_SEA_STR "Baltic Sea"
- #define MSG_BROSUNG_NECKLACE_STR "Brosung Necklace"
- #define MSG_BUT_IT_FIZZLES_STR "but it fizzles"
- #define MSG_BY_STR "By"
- #define MSG_BY_ADDING_1_TO_HIS_STRENGTH_STR "by adding 1 to his strength"
- #define MSG_BY_ADDING_2_TO_HIS_STRENGTH_STR "by adding 2 to his strength"
- #define MSG_BY_ADDING_3_TO_HIS_STRENGTH_STR "by adding 3 to his strength"
- #define MSG_B_A_1_T_T_S_O_E_P_O_H_S_STR "by adding 1 to the strength of each person on his side"
- #define MSG_B_E_W_H_G_2_G_STR "by eating with him, granting 2 glory"
- #define MSG_B_S_T_H_G_1_G_STR "by speaking to him, granting 1 glory"
- #define MSG_CALL_FOR_AID_STR "call for aid"
- #define MSG_CANCEL_STR "Cancel"
- #define MSG_CANT_OPEN_STR "Can't open"
- #define MSG_CANT_READ_FROM_STR "Can't read from"
- #define MSG_CANT_WRITE_TO_STR "Can't write to"
- #define MSG_CASTS_STR "casts"
- #define MSG_CHAR_DEAD_STR "D"
- #define MSG_CHAR_GLORY_STR "G"
- #define MSG_CHAR_HEALTHY_STR "H"
- #define MSG_CHAR_HUMAN_STR "H"
- #define MSG_CHAR_LUCK_STR "L"
- #define MSG_CHAR_NO_STR "N"
- #define MSG_CHAR_RESTART_STR "R"
- #define MSG_CHAR_TRANSFER_STR "T"
- #define MSG_CHAR_WITHDRAW_STR "W"
- #define MSG_CHAR_WOUNDED_STR "W"
- #define MSG_CHAR_YES_STR "Y"
- #define MSG_COAT_1_STR "It adds +2 to the combat strength of the"
- #define MSG_COAT_2_STR "wearer, but only when the wearer is"
- #define MSG_COAT_3_STR "defending."
- #define MSG_COMBAT_STRENGTH_STR "Combat Strength"
- #define MSG_CONQUERED_KINGDOMS_STR "Conquered Kingdoms"
- #define MSG_CONSIDERS_ATTACKS_STR "considers attacks"
- #define MSG_CONTENTS_STR "Contents"
- #define MSG_CONTROL_STR "Control"
- #define MSG_DEAD_HERO_STR "Dead hero"
- #define MSG_DECIDES_THAT_HERO_STR "decides that hero"
- #define MSG_D_T_T_F_I_B_F_STR "decides that the fight is balanced fairly"
- #define MSG_DEFENDERS_STR "Defenders"
- #define MSG_DEFENDERS_FLEE_STR "Defenders flee"
- #define MSG_DEFENDERS_KILLED_STR "Defenders killed"
- #define MSG_DEFENDERS_WOUNDED_STR "Defenders wounded"
- #define MSG_DEFENDING_STR "Defending"
- #define MSG_DESERVES_NO_REWARD_STR "deserves no reward"
- #define MSG_DRAGON_STR "Dragon"
- #define MSG_DRINK_THE_STR "drink the"
- #define MSG_DROW_STR "Drow"
- #define MSG_ENGLISH_CHANNEL_STR "English Channel"
- #define MSG_EON_1_STR "+1 to movement factor."
- #define MSG_EXCHANGE_THE_STR "exchange the"
- #define MSG_FAXI_1_STR "This treasure is a magic horse that can"
- #define MSG_FAXI_2_STR "be ridden only 3 times. It doubles the"
- #define MSG_FAXI_3_STR "rider's movement factor."
- #define MSG_FINDS_STR "finds"
- #define MSG_FINDS_THE_STR "finds the"
- #define MSG_FINISH_STR "Finish"
- #define MSG_FLEEING_STR "fleeing"
- #define MSG_FOR_STR "for"
- #define MSG_FOR_READING_STR "for reading"
- #define MSG_FOR_WRITING_STR "for writing"
- #define MSG_FROM_STR "from"
- #define MSG_F_T_B_S_N_T_STR "from travelling by sea next turn"
- #define MSG_FURY_STR "rune of fury"
- #define MSG_GADGET_NONE_STR "None"
- #define MSG_GAIN_STR "gain"
- #define MSG_GAME_OVER_STR "Game over"
- #define MSG_GAME_SUMMARY_STR "Game Summary"
- #define MSG_GAME_SUMMARY2_STR "Game Summary..."
- #define MSG_GEOFU_1_STR "A hero with this rune will have all the"
- #define MSG_GEOFU_2_STR "areas in his kingdom yield one additional"
- #define MSG_GEOFU_3_STR "mark over and above the tax factor each"
- #define MSG_GEOFU_4_STR "turn."
- #define MSG_GIANT_STR "Giant"
- #define MSG_GAVE_STR "gave"
- #define MSG_GIVES_STR "gives"
- #define MSG_GHOST_STR "Ghost"
- #define MSG_GOD_STR "God"
- #define MSG_GOLDEN_MARKS_STR "golden marks"
- #define MSG_GOLDEN_MARKS_FROM_HERO_STR "golden marks from hero"
- #define MSG_GOLDEN_MARKS_TO_HERO_STR "golden marks to hero"
- #define MSG_HAS_THE_SWORD_STR "has the sword"
- #define MSG_HEALING_POTION_STR "Healing Potion"
- #define MSG_HEALTHY_STR "Healthy"
- #define MSG_HYDRA_STR "Hydra"
- #define MSG_GLORY_STR "Glory"
- #define MSG_GRANTS_HERO_STR "grants hero"
- #define MSG_HAGALL_1_STR "Reduces the combat factor of each counter"
- #define MSG_HAGALL_2_STR "in the area (including the caster) by one"
- #define MSG_HAGALL_3_STR "for the rest of the turn. It also"
- #define MSG_HAGALL_4_STR "prevents any of the counters from moving"
- #define MSG_HAGALL_5_STR "by sea next turn."
- #define MSG_HAIL_STR "hail"
- #define MSG_H_A_F_STR "has already fought"
- #define MSG_HAS_BEEN_OVERRUN_STR "has been overrun"
- #define MSG_HAS_CONQUERED_KINGDOM_STR "has conquered kingdom"
- #define MSG_HEALING_STR "rune of healing"
- #define MSG_HEALS_STR "heals"
- #define MSG_HEARD_THE_PRAYER_OF_HERO_STR "heard the prayer of hero"
- #define MSG_HELP_STR "Help"
- #define MSG_HELP_1_STR "Runes..."
- #define MSG_HELP_2_STR "Spells..."
- #define MSG_HELP_3_STR "Swords..."
- #define MSG_HELP_4_STR "Treasures..."
- #define MSG_HERO_STR "Hero"
- #define MSG_HERO2_STR "hero"
- #define MSG_HERO_NAME_STR "Hero Name"
- #define MSG_HOMELAND_STR "Homeland"
- #define MSG_HONOURS_HERO_STR "honours hero"
- #define MSG_HRUNTING_1_STR "The other side must flee instead when the"
- #define MSG_HRUNTING_2_STR "combat result would be that the wielder's"
- #define MSG_HRUNTING_3_STR "side must flee."
- #define MSG_HUMAN_STR "Human"
- #define MSG_ICE_STR "ice"
- #define MSG_IN_STR "in"
- #define MSG_INFORMATION_STR "Information"
- #define MSG_ING_1_STR "A hero with this rune can heal his wounds"
- #define MSG_ING_2_STR "by spending one turn anywhere at rest."
- #define MSG_INTERVENES_PERSONALLY_STR "intervenes personally"
- #define MSG_IRISH_SEA_STR "Irish Sea"
- #define MSG_IS_1_STR "Makes it impossible for any hero to"
- #define MSG_IS_2_STR "found, or continue to have a kingdom in"
- #define MSG_IS_3_STR "that country."
- #define MSG_IS_BEING_ROUTED_STR "is being routed"
- #define MSG_IS_COVERED_WITH_ICE_STR "is covered with ice"
- #define MSG_IS_KILLED_STR "is killed"
- #define MSG_ISLAND_STR "Island"
- #define MSG_IS_MOVING_STR "is moving"
- #define MSG_I_N_A_V_S_G_F_STR "is not a valid saved game file"
- #define MSG_IS_ROUTED_STR "is routed"
- #define MSG_IS_WOUNDED_STR "is wounded"
- #define MSG_JARA_1_STR "All in the area lose their next turn."
- #define MSG_JARL_STR "Jarl"
- #define MSG_JARL2_STR "jarl"
- #define MSG_JARL_NAME_STR "Jarl Name"
- #define MSG_JARLS_IN_PILE_STR "Jarls in Pile"
- #define MSG_KING_STR "King"
- #define MSG_KINGDOM_STR "Kingdom"
- #define MSG_KINGDOM2_STR "kingdom"
- #define MSG_KINGDOM_NAME_STR "Kingdom Name"
- #define MSG_KING_NONE_STR "None"
- #define MSG_LAND_STR "Land"
- #define MSG_LEARNS_THE_RUNE_STR "learns the rune"
- #define MSG_LOAD_GAME_STR "Load Game"
- #define MSG_LOADED_STR "Loaded"
- #define MSG_LOADING_STR "Loading"
- #define MSG_LOCATION_STR "Location"
- #define MSG_LOSE_STR "lose"
- #define MSG_LOSE_TURN_STR "lose turn"
- #define MSG_LOSE_NEXT_TURN_STR "lose next turn"
- #define MSG_LOVI_1_STR "In any battle against a side including"
- #define MSG_LOVI_2_STR "jarls, it adds an additional +2 to the"
- #define MSG_LOVI_3_STR "wielder's combat factor."
- #define MSG_LUCK_STR "Luck"
- #define MSG_LUCK2_STR "luck"
- #define MSG_MAIL_COAT_STR "Mail Coat"
- #define MSG_MAGIC_SHIRT_STR "Magic Shirt"
- #define MSG_MAGIC_TREASURES_STR "Magic Treasures"
- #define MSG_MAIDENS_STR "Maidens"
- #define MSG_M_N_T_B_S_T_T_STR "may not travel by sea this turn"
- #define MSG_MESSAGE_DELAY_STR "Message Delay:"
- #define MSG_MONSTER_NAME_STR "Monster Name"
- #define MSG_MONSTERS_IN_PILE_STR "Monsters in Pile"
- #define MSG_MONSTER_SPECIES_STR "Monster Species"
- #define MSG_MOVE_STR "move"
- #define MSG_MOVE2_STR "Move"
- #define MSG_MOVE_BY_SEA_STR "Move by sea"
- #define MSG_MOVEMENT_FACTOR_STR "Movement Factor"
- #define MSG_N_A_STR "n/a"
- #define MSG_NECKLACE_1_STR "This treasure is worth 20 marks. It may"
- #define MSG_NECKLACE_2_STR "be traded for any item in a dragon's"
- #define MSG_NECKLACE_3_STR "hoard. The wearer moves into the area"
- #define MSG_NECKLACE_4_STR "adjacent to that of the dragon, and gives"
- #define MSG_NECKLACE_5_STR "it to the dragon while taking what the"
- #define MSG_NECKLACE_6_STR "dragon had. The wearer may then see what"
- #define MSG_NECKLACE_7_STR "he had traded for."
- #define MSG_NEW_STR "New"
- #define MSG_NIED_1_STR "Makes the combat result an automatic \"no"
- #define MSG_NIED_2_STR "result\" and causes all in the area to"
- #define MSG_NIED_3_STR "lose one turn."
- #define MSG_NO_STR "No"
- #define MSG_NONE_STR "None"
- #define MSG_NO_RESULT_STR "No result"
- #define MSG_N_R_A_L_N_T_STR "no result and lose next turn"
- #define MSG_NORTH_SEA_STR "North Sea"
- #define MSG_NO_SPECIAL_POWERS_STR "No special powers"
- #define MSG_OF_STR "of"
- #define MSG_OGAL_1_STR "+1 to combat strength."
- #define MSG_OK_STR "OK"
- #define MSG_OPEN_STR "Open..."
- #define MSG_OR_STR "or"
- #define MSG_PENINSULA_STR "Peninsula"
- #define MSG_POTION_1_STR "This treasure can be used only once. It"
- #define MSG_POTION_2_STR "will heal any wounds that the hero is"
- #define MSG_POTION_3_STR "suffering."
- #define MSG_PREVENTS_HERO_STR "prevents hero"
- #define MSG_PROJECT_STR "Project"
- #define MSG_PROMOTES_JARL_STR "promotes jarl"
- #define MSG_PROPERTY_STR "rune of property"
- #define MSG_QUIT_STR "Quit"
- #define MSG_READ_THE_STR "read the"
- #define MSG_RECRUITED_JARLS_STR "Recruited Jarls"
- #define MSG_RECRUIT_JARL_STR "recruit jarl"
- #define MSG_RECRUITS_JARL_STR "recruits jarl"
- #define MSG_RESTART_STR "Restart"
- #define MSG_RESTARTS_STR "restarts"
- #define MSG_REWARDS_HERO_STR "rewards hero"
- #define MSG_RIDE_STR "ride"
- #define MSG_RIDES_STR "Rides"
- #define MSG_RIDES2_STR "rides"
- #define MSG_RIDE_THE_STR "ride the"
- #define MSG_ROLL_STR "Roll"
- #define MSG_ROUT_STR "rout"
- #define MSG_ROUTED_STR "Routed"
- #define MSG_RUNE_STR "Rune"
- #define MSG_S_STR "'s"
- #define MSG_SAVE_STR "Save"
- #define MSG_SAVE_AS_STR "Save As..."
- #define MSG_SAVED_STR "Saved"
- #define MSG_SAVE_GAME_STR "Save Game"
- #define MSG_SAVING_STR "Saving"
- #define MSG_SCROLL_1_STR "This treasure can be used only once. It"
- #define MSG_SCROLL_2_STR "will teleport the user to any desired"
- #define MSG_SCROLL_3_STR "location."
- #define MSG_SEA_STR "Sea"
- #define MSG_SEA_SERPENT_STR "Sea Serpent"
- #define MSG_SENDS_A_MAIDEN_TO_HEAL_HERO_STR "sends a maiden to heal hero"
- #define MSG_SENDS_A_WOLF_TO_AID_HERO_STR "sends a wolf to aid hero"
- #define MSG_SELECT_STR "Select"
- #define MSG_SELECT_ATTACKERS_STR "select attackers"
- #define MSG_SELECT_DEFENDER_STR "select defender"
- #define MSG_SELECT_DESTINATION_STR "select destination"
- #define MSG_S_W_J_T_P_STR "select which jarl to promote"
- #define MSG_S_ENEMY_STR "'s enemy"
- #define MSG_S_E_B_A_1_T_T_S_STR "'s enemy by adding 1 to their strength"
- #define MSG_S_E_B_A_3_T_T_S_STR "'s enemy by adding 3 to their strength"
- #define MSG_SETTINGS_STR "Settings"
- #define MSG_S_HERO_STR "'s hero"
- #define MSG_SHIRT_1_STR "It adds +1 to the combat strength of the"
- #define MSG_SHIRT_2_STR "wearer when he is defending. It also adds"
- #define MSG_SHIRT_3_STR "+1 to the movement factor of the wearer."
- #define MSG_SHORTCUT_GAME_SUMMARY_STR "G"
- #define MSG_SHORTCUT_NEW_STR "N"
- #define MSG_SHORTCUT_OPEN_STR "O"
- #define MSG_SHORTCUT_SAVE_STR "S"
- #define MSG_SHORTCUT_SAVE_AS_STR "A"
- #define MSG_SHORTCUT_S_T_B_STR "B"
- #define MSG_SHORTCUT_QUIT_STR "Q"
- #define MSG_SHOW_TITLEBAR_STR "Show Titlebar?"
- #define MSG_S_JARL_STR "'s jarl"
- #define MSG_S_KINGDOM_STR "'s kingdom"
- #define MSG_S_M_R_STR "Screen Mode Requester"
- #define MSG_S_NEXT_WOUND_STR "'s next wound"
- #define MSG_S_NEXT_TWO_WOUNDS_STR "'s next two wounds"
- #define MSG_SPECIAL_STR "Special"
- #define MSG_S_R_A_S_B_H_T_O_T_B_STR "'s ravens are sent by him to observe the battle"
- #define MSG_S_RUNE_PROTECTS_HIM_STR "'s rune protects him"
- #define MSG_STATUS_STR "Status"
- #define MSG_S_A_P_O_L_F_H_STR "steals a point of luck from hero"
- #define MSG_SUMMARYLINE_STR "Hero Name C-M J K S T C S R Glry Luck $$$$"
- #define MSG_SWORD_STR "Sword"
- #define MSG_SWORD_NAME_STR "Sword Name"
- #define MSG_S_WOUND_STR "'s wound"
- #define MSG_SYGIL_1_STR "Every time a spell is cast at the hero"
- #define MSG_SYGIL_2_STR "who has this rune, it may not affect the"
- #define MSG_SYGIL_3_STR "hero (though it may affect those in the"
- #define MSG_SYGIL_4_STR "same area with him)."
- #define MSG_TAKES_STR "takes"
- #define MSG_TAKES_SWORD_STR "takes sword"
- #define MSG_TAKES_THE_STR "takes the"
- #define MSG_TAKE_SWORD_STR "take sword"
- #define MSG_TAKE_THE_STR "take the"
- #define MSG_TAXATION_FACTOR_STR "Taxation Factor"
- #define MSG_TELEPORT_SCROLL_STR "Teleport Scroll"
- #define MSG_THE_STR "The"
- #define MSG_THE_GODS_STR "rune of the gods"
- #define MSG_THE_SUN_STR "rune of the sun"
- #define MSG_THIS_TURN_STR "this turn"
- #define MSG_TIME_STR "rune of time"
- #define MSG_TO_MOVE_BY_SEA_NEXT_TURN_STR "to move by sea next turn"
- #define MSG_TREASURE_STR "Treasure"
- #define MSG_TREASURE2_STR "treasure"
- #define MSG_TREASURE_NAME_STR "Treasure Name"
- #define MSG_TREASURES_IN_PILE_STR "Treasures in Pile"
- #define MSG_TROLL_STR "Troll"
- #define MSG_TURN_STR "Turn"
- #define MSG_TYPE_STR "Type"
- #define MSG_UNCHAR_GLORY_STR "lory"
- #define MSG_UNCHAR_LUCK_STR "luck"
- #define MSG_UNCHAR_NO_STR "o"
- #define MSG_UNCHAR_RESTART_STR "estart"
- #define MSG_UNCHAR_TRANSFER_STR "ransfer"
- #define MSG_UNCHAR_WITHDRAW_STR "ithdraw"
- #define MSG_UNCHAR_YES_STR "es"
- #define MSG_UNKNOWN_STR "Unknown"
- #define MSG_UNKNOWN_JARL_STR "Unknown jarl"
- #define MSG_USAGE_STR "usage"
- #define MSG_USED_STR "used"
- #define MSG_USE_LUCK_STR "use luck"
- #define MSG_WEALTH_STR "Wealth"
- #define MSG_W_S_A_M_T_H_H_STR "will send a maiden to heal hero"
- #define MSG_WINS_STR "wins"
- #define MSG_WITCH_STR "Witch"
- #define MSG_WITH_STR "with"
- #define MSG_WITHDRAW_STR "Withdraw"
- #define MSG_WITHDRAWS_FROM_PLAY_STR "withdraws from play"
- #define MSG_WOUNDED_STR "Wounded"
- #define MSG_WOUNDING_STR "wounding"
- #define MSG_WYNN_1_STR "Forces all of the heroes and jarls in the"
- #define MSG_WYNN_2_STR "area to flee."
- #define MSG_YES_STR "Yes"
- #define MSG_YOU_MUST_FIGHT_A_MONSTER_STR "you must fight a monster"
- #define MSG_YR_1_STR "Causes all counters in the area (except"
- #define MSG_YR_2_STR "face down jarls or monster counters) to"
- #define MSG_YR_3_STR "be wounded."
-
- #endif /* CATCOMP_STRINGS */
-
-
- /****************************************************************************/
-
-
- #ifdef CATCOMP_ARRAY
-
- struct CatCompArrayType
- {
- LONG cca_ID;
- STRPTR cca_Str;
- };
-
- static const struct CatCompArrayType CatCompArray[] =
- {
- {MSG_ABOUT,(STRPTR)MSG_ABOUT_STR},
- {MSG_ABOUT2,(STRPTR)MSG_ABOUT2_STR},
- {MSG_ADVANCED_MODE,(STRPTR)MSG_ADVANCED_MODE_STR},
- {MSG_AIDS_HERO,(STRPTR)MSG_AIDS_HERO_STR},
- {MSG_AMSIR_1,(STRPTR)MSG_AMSIR_1_STR},
- {MSG_AMSIR_2,(STRPTR)MSG_AMSIR_2_STR},
- {MSG_A_P_O_L_F_H_D,(STRPTR)MSG_A_P_O_L_F_H_D_STR},
- {MSG_AS_A_GIFT,(STRPTR)MSG_AS_A_GIFT_STR},
- {MSG_AS_DUE_TRIBUTE,(STRPTR)MSG_AS_DUE_TRIBUTE_STR},
- {MSG_ATLANTIC_OCEAN,(STRPTR)MSG_ATLANTIC_OCEAN_STR},
- {MSG_ATTACKERS,(STRPTR)MSG_ATTACKERS_STR},
- {MSG_ATTACKERS_FLEE,(STRPTR)MSG_ATTACKERS_FLEE_STR},
- {MSG_ATTACKERS_KILLED,(STRPTR)MSG_ATTACKERS_KILLED_STR},
- {MSG_ATTACKERS_WOUNDED,(STRPTR)MSG_ATTACKERS_WOUNDED_STR},
- {MSG_ATTACKING,(STRPTR)MSG_ATTACKING_STR},
- {MSG_ATTACKS,(STRPTR)MSG_ATTACKS_STR},
- {MSG_BALMUNG_1,(STRPTR)MSG_BALMUNG_1_STR},
- {MSG_BALMUNG_2,(STRPTR)MSG_BALMUNG_2_STR},
- {MSG_BALMUNG_3,(STRPTR)MSG_BALMUNG_3_STR},
- {MSG_BALMUNG_4,(STRPTR)MSG_BALMUNG_4_STR},
- {MSG_BALMUNG_5,(STRPTR)MSG_BALMUNG_5_STR},
- {MSG_BALTIC_SEA,(STRPTR)MSG_BALTIC_SEA_STR},
- {MSG_BROSUNG_NECKLACE,(STRPTR)MSG_BROSUNG_NECKLACE_STR},
- {MSG_BUT_IT_FIZZLES,(STRPTR)MSG_BUT_IT_FIZZLES_STR},
- {MSG_BY,(STRPTR)MSG_BY_STR},
- {MSG_BY_ADDING_1_TO_HIS_STRENGTH,(STRPTR)MSG_BY_ADDING_1_TO_HIS_STRENGTH_STR},
- {MSG_BY_ADDING_2_TO_HIS_STRENGTH,(STRPTR)MSG_BY_ADDING_2_TO_HIS_STRENGTH_STR},
- {MSG_BY_ADDING_3_TO_HIS_STRENGTH,(STRPTR)MSG_BY_ADDING_3_TO_HIS_STRENGTH_STR},
- {MSG_B_A_1_T_T_S_O_E_P_O_H_S,(STRPTR)MSG_B_A_1_T_T_S_O_E_P_O_H_S_STR},
- {MSG_B_E_W_H_G_2_G,(STRPTR)MSG_B_E_W_H_G_2_G_STR},
- {MSG_B_S_T_H_G_1_G,(STRPTR)MSG_B_S_T_H_G_1_G_STR},
- {MSG_CALL_FOR_AID,(STRPTR)MSG_CALL_FOR_AID_STR},
- {MSG_CANCEL,(STRPTR)MSG_CANCEL_STR},
- {MSG_CANT_OPEN,(STRPTR)MSG_CANT_OPEN_STR},
- {MSG_CANT_READ_FROM,(STRPTR)MSG_CANT_READ_FROM_STR},
- {MSG_CANT_WRITE_TO,(STRPTR)MSG_CANT_WRITE_TO_STR},
- {MSG_CASTS,(STRPTR)MSG_CASTS_STR},
- {MSG_CHAR_DEAD,(STRPTR)MSG_CHAR_DEAD_STR},
- {MSG_CHAR_GLORY,(STRPTR)MSG_CHAR_GLORY_STR},
- {MSG_CHAR_HEALTHY,(STRPTR)MSG_CHAR_HEALTHY_STR},
- {MSG_CHAR_HUMAN,(STRPTR)MSG_CHAR_HUMAN_STR},
- {MSG_CHAR_LUCK,(STRPTR)MSG_CHAR_LUCK_STR},
- {MSG_CHAR_NO,(STRPTR)MSG_CHAR_NO_STR},
- {MSG_CHAR_RESTART,(STRPTR)MSG_CHAR_RESTART_STR},
- {MSG_CHAR_TRANSFER,(STRPTR)MSG_CHAR_TRANSFER_STR},
- {MSG_CHAR_WITHDRAW,(STRPTR)MSG_CHAR_WITHDRAW_STR},
- {MSG_CHAR_WOUNDED,(STRPTR)MSG_CHAR_WOUNDED_STR},
- {MSG_CHAR_YES,(STRPTR)MSG_CHAR_YES_STR},
- {MSG_COAT_1,(STRPTR)MSG_COAT_1_STR},
- {MSG_COAT_2,(STRPTR)MSG_COAT_2_STR},
- {MSG_COAT_3,(STRPTR)MSG_COAT_3_STR},
- {MSG_COMBAT_STRENGTH,(STRPTR)MSG_COMBAT_STRENGTH_STR},
- {MSG_CONQUERED_KINGDOMS,(STRPTR)MSG_CONQUERED_KINGDOMS_STR},
- {MSG_CONSIDERS_ATTACKS,(STRPTR)MSG_CONSIDERS_ATTACKS_STR},
- {MSG_CONTENTS,(STRPTR)MSG_CONTENTS_STR},
- {MSG_CONTROL,(STRPTR)MSG_CONTROL_STR},
- {MSG_DEAD_HERO,(STRPTR)MSG_DEAD_HERO_STR},
- {MSG_DECIDES_THAT_HERO,(STRPTR)MSG_DECIDES_THAT_HERO_STR},
- {MSG_D_T_T_F_I_B_F,(STRPTR)MSG_D_T_T_F_I_B_F_STR},
- {MSG_DEFENDERS,(STRPTR)MSG_DEFENDERS_STR},
- {MSG_DEFENDERS_FLEE,(STRPTR)MSG_DEFENDERS_FLEE_STR},
- {MSG_DEFENDERS_KILLED,(STRPTR)MSG_DEFENDERS_KILLED_STR},
- {MSG_DEFENDERS_WOUNDED,(STRPTR)MSG_DEFENDERS_WOUNDED_STR},
- {MSG_DEFENDING,(STRPTR)MSG_DEFENDING_STR},
- {MSG_DESERVES_NO_REWARD,(STRPTR)MSG_DESERVES_NO_REWARD_STR},
- {MSG_DRAGON,(STRPTR)MSG_DRAGON_STR},
- {MSG_DRINK_THE,(STRPTR)MSG_DRINK_THE_STR},
- {MSG_DROW,(STRPTR)MSG_DROW_STR},
- {MSG_ENGLISH_CHANNEL,(STRPTR)MSG_ENGLISH_CHANNEL_STR},
- {MSG_EON_1,(STRPTR)MSG_EON_1_STR},
- {MSG_EXCHANGE_THE,(STRPTR)MSG_EXCHANGE_THE_STR},
- {MSG_FAXI_1,(STRPTR)MSG_FAXI_1_STR},
- {MSG_FAXI_2,(STRPTR)MSG_FAXI_2_STR},
- {MSG_FAXI_3,(STRPTR)MSG_FAXI_3_STR},
- {MSG_FINDS,(STRPTR)MSG_FINDS_STR},
- {MSG_FINDS_THE,(STRPTR)MSG_FINDS_THE_STR},
- {MSG_FINISH,(STRPTR)MSG_FINISH_STR},
- {MSG_FLEEING,(STRPTR)MSG_FLEEING_STR},
- {MSG_FOR,(STRPTR)MSG_FOR_STR},
- {MSG_FOR_READING,(STRPTR)MSG_FOR_READING_STR},
- {MSG_FOR_WRITING,(STRPTR)MSG_FOR_WRITING_STR},
- {MSG_FROM,(STRPTR)MSG_FROM_STR},
- {MSG_F_T_B_S_N_T,(STRPTR)MSG_F_T_B_S_N_T_STR},
- {MSG_FURY,(STRPTR)MSG_FURY_STR},
- {MSG_GADGET_NONE,(STRPTR)MSG_GADGET_NONE_STR},
- {MSG_GAIN,(STRPTR)MSG_GAIN_STR},
- {MSG_GAME_OVER,(STRPTR)MSG_GAME_OVER_STR},
- {MSG_GAME_SUMMARY,(STRPTR)MSG_GAME_SUMMARY_STR},
- {MSG_GAME_SUMMARY2,(STRPTR)MSG_GAME_SUMMARY2_STR},
- {MSG_GEOFU_1,(STRPTR)MSG_GEOFU_1_STR},
- {MSG_GEOFU_2,(STRPTR)MSG_GEOFU_2_STR},
- {MSG_GEOFU_3,(STRPTR)MSG_GEOFU_3_STR},
- {MSG_GEOFU_4,(STRPTR)MSG_GEOFU_4_STR},
- {MSG_GIANT,(STRPTR)MSG_GIANT_STR},
- {MSG_GAVE,(STRPTR)MSG_GAVE_STR},
- {MSG_GIVES,(STRPTR)MSG_GIVES_STR},
- {MSG_GHOST,(STRPTR)MSG_GHOST_STR},
- {MSG_GOD,(STRPTR)MSG_GOD_STR},
- {MSG_GOLDEN_MARKS,(STRPTR)MSG_GOLDEN_MARKS_STR},
- {MSG_GOLDEN_MARKS_FROM_HERO,(STRPTR)MSG_GOLDEN_MARKS_FROM_HERO_STR},
- {MSG_GOLDEN_MARKS_TO_HERO,(STRPTR)MSG_GOLDEN_MARKS_TO_HERO_STR},
- {MSG_HAS_THE_SWORD,(STRPTR)MSG_HAS_THE_SWORD_STR},
- {MSG_HEALING_POTION,(STRPTR)MSG_HEALING_POTION_STR},
- {MSG_HEALTHY,(STRPTR)MSG_HEALTHY_STR},
- {MSG_HYDRA,(STRPTR)MSG_HYDRA_STR},
- {MSG_GLORY,(STRPTR)MSG_GLORY_STR},
- {MSG_GRANTS_HERO,(STRPTR)MSG_GRANTS_HERO_STR},
- {MSG_HAGALL_1,(STRPTR)MSG_HAGALL_1_STR},
- {MSG_HAGALL_2,(STRPTR)MSG_HAGALL_2_STR},
- {MSG_HAGALL_3,(STRPTR)MSG_HAGALL_3_STR},
- {MSG_HAGALL_4,(STRPTR)MSG_HAGALL_4_STR},
- {MSG_HAGALL_5,(STRPTR)MSG_HAGALL_5_STR},
- {MSG_HAIL,(STRPTR)MSG_HAIL_STR},
- {MSG_H_A_F,(STRPTR)MSG_H_A_F_STR},
- {MSG_HAS_BEEN_OVERRUN,(STRPTR)MSG_HAS_BEEN_OVERRUN_STR},
- {MSG_HAS_CONQUERED_KINGDOM,(STRPTR)MSG_HAS_CONQUERED_KINGDOM_STR},
- {MSG_HEALING,(STRPTR)MSG_HEALING_STR},
- {MSG_HEALS,(STRPTR)MSG_HEALS_STR},
- {MSG_HEARD_THE_PRAYER_OF_HERO,(STRPTR)MSG_HEARD_THE_PRAYER_OF_HERO_STR},
- {MSG_HELP,(STRPTR)MSG_HELP_STR},
- {MSG_HELP_1,(STRPTR)MSG_HELP_1_STR},
- {MSG_HELP_2,(STRPTR)MSG_HELP_2_STR},
- {MSG_HELP_3,(STRPTR)MSG_HELP_3_STR},
- {MSG_HELP_4,(STRPTR)MSG_HELP_4_STR},
- {MSG_HERO,(STRPTR)MSG_HERO_STR},
- {MSG_HERO2,(STRPTR)MSG_HERO2_STR},
- {MSG_HERO_NAME,(STRPTR)MSG_HERO_NAME_STR},
- {MSG_HOMELAND,(STRPTR)MSG_HOMELAND_STR},
- {MSG_HONOURS_HERO,(STRPTR)MSG_HONOURS_HERO_STR},
- {MSG_HRUNTING_1,(STRPTR)MSG_HRUNTING_1_STR},
- {MSG_HRUNTING_2,(STRPTR)MSG_HRUNTING_2_STR},
- {MSG_HRUNTING_3,(STRPTR)MSG_HRUNTING_3_STR},
- {MSG_HUMAN,(STRPTR)MSG_HUMAN_STR},
- {MSG_ICE,(STRPTR)MSG_ICE_STR},
- {MSG_IN,(STRPTR)MSG_IN_STR},
- {MSG_INFORMATION,(STRPTR)MSG_INFORMATION_STR},
- {MSG_ING_1,(STRPTR)MSG_ING_1_STR},
- {MSG_ING_2,(STRPTR)MSG_ING_2_STR},
- {MSG_INTERVENES_PERSONALLY,(STRPTR)MSG_INTERVENES_PERSONALLY_STR},
- {MSG_IRISH_SEA,(STRPTR)MSG_IRISH_SEA_STR},
- {MSG_IS_1,(STRPTR)MSG_IS_1_STR},
- {MSG_IS_2,(STRPTR)MSG_IS_2_STR},
- {MSG_IS_3,(STRPTR)MSG_IS_3_STR},
- {MSG_IS_BEING_ROUTED,(STRPTR)MSG_IS_BEING_ROUTED_STR},
- {MSG_IS_COVERED_WITH_ICE,(STRPTR)MSG_IS_COVERED_WITH_ICE_STR},
- {MSG_IS_KILLED,(STRPTR)MSG_IS_KILLED_STR},
- {MSG_ISLAND,(STRPTR)MSG_ISLAND_STR},
- {MSG_IS_MOVING,(STRPTR)MSG_IS_MOVING_STR},
- {MSG_I_N_A_V_S_G_F,(STRPTR)MSG_I_N_A_V_S_G_F_STR},
- {MSG_IS_ROUTED,(STRPTR)MSG_IS_ROUTED_STR},
- {MSG_IS_WOUNDED,(STRPTR)MSG_IS_WOUNDED_STR},
- {MSG_JARA_1,(STRPTR)MSG_JARA_1_STR},
- {MSG_JARL,(STRPTR)MSG_JARL_STR},
- {MSG_JARL2,(STRPTR)MSG_JARL2_STR},
- {MSG_JARL_NAME,(STRPTR)MSG_JARL_NAME_STR},
- {MSG_JARLS_IN_PILE,(STRPTR)MSG_JARLS_IN_PILE_STR},
- {MSG_KING,(STRPTR)MSG_KING_STR},
- {MSG_KINGDOM,(STRPTR)MSG_KINGDOM_STR},
- {MSG_KINGDOM2,(STRPTR)MSG_KINGDOM2_STR},
- {MSG_KINGDOM_NAME,(STRPTR)MSG_KINGDOM_NAME_STR},
- {MSG_KING_NONE,(STRPTR)MSG_KING_NONE_STR},
- {MSG_LAND,(STRPTR)MSG_LAND_STR},
- {MSG_LEARNS_THE_RUNE,(STRPTR)MSG_LEARNS_THE_RUNE_STR},
- {MSG_LOAD_GAME,(STRPTR)MSG_LOAD_GAME_STR},
- {MSG_LOADED,(STRPTR)MSG_LOADED_STR},
- {MSG_LOADING,(STRPTR)MSG_LOADING_STR},
- {MSG_LOCATION,(STRPTR)MSG_LOCATION_STR},
- {MSG_LOSE,(STRPTR)MSG_LOSE_STR},
- {MSG_LOSE_TURN,(STRPTR)MSG_LOSE_TURN_STR},
- {MSG_LOSE_NEXT_TURN,(STRPTR)MSG_LOSE_NEXT_TURN_STR},
- {MSG_LOVI_1,(STRPTR)MSG_LOVI_1_STR},
- {MSG_LOVI_2,(STRPTR)MSG_LOVI_2_STR},
- {MSG_LOVI_3,(STRPTR)MSG_LOVI_3_STR},
- {MSG_LUCK,(STRPTR)MSG_LUCK_STR},
- {MSG_LUCK2,(STRPTR)MSG_LUCK2_STR},
- {MSG_MAIL_COAT,(STRPTR)MSG_MAIL_COAT_STR},
- {MSG_MAGIC_SHIRT,(STRPTR)MSG_MAGIC_SHIRT_STR},
- {MSG_MAGIC_TREASURES,(STRPTR)MSG_MAGIC_TREASURES_STR},
- {MSG_MAIDENS,(STRPTR)MSG_MAIDENS_STR},
- {MSG_M_N_T_B_S_T_T,(STRPTR)MSG_M_N_T_B_S_T_T_STR},
- {MSG_MESSAGE_DELAY,(STRPTR)MSG_MESSAGE_DELAY_STR},
- {MSG_MONSTER_NAME,(STRPTR)MSG_MONSTER_NAME_STR},
- {MSG_MONSTERS_IN_PILE,(STRPTR)MSG_MONSTERS_IN_PILE_STR},
- {MSG_MONSTER_SPECIES,(STRPTR)MSG_MONSTER_SPECIES_STR},
- {MSG_MOVE,(STRPTR)MSG_MOVE_STR},
- {MSG_MOVE2,(STRPTR)MSG_MOVE2_STR},
- {MSG_MOVE_BY_SEA,(STRPTR)MSG_MOVE_BY_SEA_STR},
- {MSG_MOVEMENT_FACTOR,(STRPTR)MSG_MOVEMENT_FACTOR_STR},
- {MSG_N_A,(STRPTR)MSG_N_A_STR},
- {MSG_NECKLACE_1,(STRPTR)MSG_NECKLACE_1_STR},
- {MSG_NECKLACE_2,(STRPTR)MSG_NECKLACE_2_STR},
- {MSG_NECKLACE_3,(STRPTR)MSG_NECKLACE_3_STR},
- {MSG_NECKLACE_4,(STRPTR)MSG_NECKLACE_4_STR},
- {MSG_NECKLACE_5,(STRPTR)MSG_NECKLACE_5_STR},
- {MSG_NECKLACE_6,(STRPTR)MSG_NECKLACE_6_STR},
- {MSG_NECKLACE_7,(STRPTR)MSG_NECKLACE_7_STR},
- {MSG_NEW,(STRPTR)MSG_NEW_STR},
- {MSG_NIED_1,(STRPTR)MSG_NIED_1_STR},
- {MSG_NIED_2,(STRPTR)MSG_NIED_2_STR},
- {MSG_NIED_3,(STRPTR)MSG_NIED_3_STR},
- {MSG_NO,(STRPTR)MSG_NO_STR},
- {MSG_NONE,(STRPTR)MSG_NONE_STR},
- {MSG_NO_RESULT,(STRPTR)MSG_NO_RESULT_STR},
- {MSG_N_R_A_L_N_T,(STRPTR)MSG_N_R_A_L_N_T_STR},
- {MSG_NORTH_SEA,(STRPTR)MSG_NORTH_SEA_STR},
- {MSG_NO_SPECIAL_POWERS,(STRPTR)MSG_NO_SPECIAL_POWERS_STR},
- {MSG_OF,(STRPTR)MSG_OF_STR},
- {MSG_OGAL_1,(STRPTR)MSG_OGAL_1_STR},
- {MSG_OK,(STRPTR)MSG_OK_STR},
- {MSG_OPEN,(STRPTR)MSG_OPEN_STR},
- {MSG_OR,(STRPTR)MSG_OR_STR},
- {MSG_PENINSULA,(STRPTR)MSG_PENINSULA_STR},
- {MSG_POTION_1,(STRPTR)MSG_POTION_1_STR},
- {MSG_POTION_2,(STRPTR)MSG_POTION_2_STR},
- {MSG_POTION_3,(STRPTR)MSG_POTION_3_STR},
- {MSG_PREVENTS_HERO,(STRPTR)MSG_PREVENTS_HERO_STR},
- {MSG_PROJECT,(STRPTR)MSG_PROJECT_STR},
- {MSG_PROMOTES_JARL,(STRPTR)MSG_PROMOTES_JARL_STR},
- {MSG_PROPERTY,(STRPTR)MSG_PROPERTY_STR},
- {MSG_QUIT,(STRPTR)MSG_QUIT_STR},
- {MSG_READ_THE,(STRPTR)MSG_READ_THE_STR},
- {MSG_RECRUITED_JARLS,(STRPTR)MSG_RECRUITED_JARLS_STR},
- {MSG_RECRUIT_JARL,(STRPTR)MSG_RECRUIT_JARL_STR},
- {MSG_RECRUITS_JARL,(STRPTR)MSG_RECRUITS_JARL_STR},
- {MSG_RESTART,(STRPTR)MSG_RESTART_STR},
- {MSG_RESTARTS,(STRPTR)MSG_RESTARTS_STR},
- {MSG_REWARDS_HERO,(STRPTR)MSG_REWARDS_HERO_STR},
- {MSG_RIDE,(STRPTR)MSG_RIDE_STR},
- {MSG_RIDES,(STRPTR)MSG_RIDES_STR},
- {MSG_RIDES2,(STRPTR)MSG_RIDES2_STR},
- {MSG_RIDE_THE,(STRPTR)MSG_RIDE_THE_STR},
- {MSG_ROLL,(STRPTR)MSG_ROLL_STR},
- {MSG_ROUT,(STRPTR)MSG_ROUT_STR},
- {MSG_ROUTED,(STRPTR)MSG_ROUTED_STR},
- {MSG_RUNE,(STRPTR)MSG_RUNE_STR},
- {MSG_S,(STRPTR)MSG_S_STR},
- {MSG_SAVE,(STRPTR)MSG_SAVE_STR},
- {MSG_SAVE_AS,(STRPTR)MSG_SAVE_AS_STR},
- {MSG_SAVED,(STRPTR)MSG_SAVED_STR},
- {MSG_SAVE_GAME,(STRPTR)MSG_SAVE_GAME_STR},
- {MSG_SAVING,(STRPTR)MSG_SAVING_STR},
- {MSG_SCROLL_1,(STRPTR)MSG_SCROLL_1_STR},
- {MSG_SCROLL_2,(STRPTR)MSG_SCROLL_2_STR},
- {MSG_SCROLL_3,(STRPTR)MSG_SCROLL_3_STR},
- {MSG_SEA,(STRPTR)MSG_SEA_STR},
- {MSG_SEA_SERPENT,(STRPTR)MSG_SEA_SERPENT_STR},
- {MSG_SENDS_A_MAIDEN_TO_HEAL_HERO,(STRPTR)MSG_SENDS_A_MAIDEN_TO_HEAL_HERO_STR},
- {MSG_SENDS_A_WOLF_TO_AID_HERO,(STRPTR)MSG_SENDS_A_WOLF_TO_AID_HERO_STR},
- {MSG_SELECT,(STRPTR)MSG_SELECT_STR},
- {MSG_SELECT_ATTACKERS,(STRPTR)MSG_SELECT_ATTACKERS_STR},
- {MSG_SELECT_DEFENDER,(STRPTR)MSG_SELECT_DEFENDER_STR},
- {MSG_SELECT_DESTINATION,(STRPTR)MSG_SELECT_DESTINATION_STR},
- {MSG_S_W_J_T_P,(STRPTR)MSG_S_W_J_T_P_STR},
- {MSG_S_ENEMY,(STRPTR)MSG_S_ENEMY_STR},
- {MSG_S_E_B_A_1_T_T_S,(STRPTR)MSG_S_E_B_A_1_T_T_S_STR},
- {MSG_S_E_B_A_3_T_T_S,(STRPTR)MSG_S_E_B_A_3_T_T_S_STR},
- {MSG_SETTINGS,(STRPTR)MSG_SETTINGS_STR},
- {MSG_S_HERO,(STRPTR)MSG_S_HERO_STR},
- {MSG_SHIRT_1,(STRPTR)MSG_SHIRT_1_STR},
- {MSG_SHIRT_2,(STRPTR)MSG_SHIRT_2_STR},
- {MSG_SHIRT_3,(STRPTR)MSG_SHIRT_3_STR},
- {MSG_SHORTCUT_GAME_SUMMARY,(STRPTR)MSG_SHORTCUT_GAME_SUMMARY_STR},
- {MSG_SHORTCUT_NEW,(STRPTR)MSG_SHORTCUT_NEW_STR},
- {MSG_SHORTCUT_OPEN,(STRPTR)MSG_SHORTCUT_OPEN_STR},
- {MSG_SHORTCUT_SAVE,(STRPTR)MSG_SHORTCUT_SAVE_STR},
- {MSG_SHORTCUT_SAVE_AS,(STRPTR)MSG_SHORTCUT_SAVE_AS_STR},
- {MSG_SHORTCUT_S_T_B,(STRPTR)MSG_SHORTCUT_S_T_B_STR},
- {MSG_SHORTCUT_QUIT,(STRPTR)MSG_SHORTCUT_QUIT_STR},
- {MSG_SHOW_TITLEBAR,(STRPTR)MSG_SHOW_TITLEBAR_STR},
- {MSG_S_JARL,(STRPTR)MSG_S_JARL_STR},
- {MSG_S_KINGDOM,(STRPTR)MSG_S_KINGDOM_STR},
- {MSG_S_M_R,(STRPTR)MSG_S_M_R_STR},
- {MSG_S_NEXT_WOUND,(STRPTR)MSG_S_NEXT_WOUND_STR},
- {MSG_S_NEXT_TWO_WOUNDS,(STRPTR)MSG_S_NEXT_TWO_WOUNDS_STR},
- {MSG_SPECIAL,(STRPTR)MSG_SPECIAL_STR},
- {MSG_S_R_A_S_B_H_T_O_T_B,(STRPTR)MSG_S_R_A_S_B_H_T_O_T_B_STR},
- {MSG_S_RUNE_PROTECTS_HIM,(STRPTR)MSG_S_RUNE_PROTECTS_HIM_STR},
- {MSG_STATUS,(STRPTR)MSG_STATUS_STR},
- {MSG_S_A_P_O_L_F_H,(STRPTR)MSG_S_A_P_O_L_F_H_STR},
- {MSG_SUMMARYLINE,(STRPTR)MSG_SUMMARYLINE_STR},
- {MSG_SWORD,(STRPTR)MSG_SWORD_STR},
- {MSG_SWORD_NAME,(STRPTR)MSG_SWORD_NAME_STR},
- {MSG_S_WOUND,(STRPTR)MSG_S_WOUND_STR},
- {MSG_SYGIL_1,(STRPTR)MSG_SYGIL_1_STR},
- {MSG_SYGIL_2,(STRPTR)MSG_SYGIL_2_STR},
- {MSG_SYGIL_3,(STRPTR)MSG_SYGIL_3_STR},
- {MSG_SYGIL_4,(STRPTR)MSG_SYGIL_4_STR},
- {MSG_TAKES,(STRPTR)MSG_TAKES_STR},
- {MSG_TAKES_SWORD,(STRPTR)MSG_TAKES_SWORD_STR},
- {MSG_TAKES_THE,(STRPTR)MSG_TAKES_THE_STR},
- {MSG_TAKE_SWORD,(STRPTR)MSG_TAKE_SWORD_STR},
- {MSG_TAKE_THE,(STRPTR)MSG_TAKE_THE_STR},
- {MSG_TAXATION_FACTOR,(STRPTR)MSG_TAXATION_FACTOR_STR},
- {MSG_TELEPORT_SCROLL,(STRPTR)MSG_TELEPORT_SCROLL_STR},
- {MSG_THE,(STRPTR)MSG_THE_STR},
- {MSG_THE_GODS,(STRPTR)MSG_THE_GODS_STR},
- {MSG_THE_SUN,(STRPTR)MSG_THE_SUN_STR},
- {MSG_THIS_TURN,(STRPTR)MSG_THIS_TURN_STR},
- {MSG_TIME,(STRPTR)MSG_TIME_STR},
- {MSG_TO_MOVE_BY_SEA_NEXT_TURN,(STRPTR)MSG_TO_MOVE_BY_SEA_NEXT_TURN_STR},
- {MSG_TREASURE,(STRPTR)MSG_TREASURE_STR},
- {MSG_TREASURE2,(STRPTR)MSG_TREASURE2_STR},
- {MSG_TREASURE_NAME,(STRPTR)MSG_TREASURE_NAME_STR},
- {MSG_TREASURES_IN_PILE,(STRPTR)MSG_TREASURES_IN_PILE_STR},
- {MSG_TROLL,(STRPTR)MSG_TROLL_STR},
- {MSG_TURN,(STRPTR)MSG_TURN_STR},
- {MSG_TYPE,(STRPTR)MSG_TYPE_STR},
- {MSG_UNCHAR_GLORY,(STRPTR)MSG_UNCHAR_GLORY_STR},
- {MSG_UNCHAR_LUCK,(STRPTR)MSG_UNCHAR_LUCK_STR},
- {MSG_UNCHAR_NO,(STRPTR)MSG_UNCHAR_NO_STR},
- {MSG_UNCHAR_RESTART,(STRPTR)MSG_UNCHAR_RESTART_STR},
- {MSG_UNCHAR_TRANSFER,(STRPTR)MSG_UNCHAR_TRANSFER_STR},
- {MSG_UNCHAR_WITHDRAW,(STRPTR)MSG_UNCHAR_WITHDRAW_STR},
- {MSG_UNCHAR_YES,(STRPTR)MSG_UNCHAR_YES_STR},
- {MSG_UNKNOWN,(STRPTR)MSG_UNKNOWN_STR},
- {MSG_UNKNOWN_JARL,(STRPTR)MSG_UNKNOWN_JARL_STR},
- {MSG_USAGE,(STRPTR)MSG_USAGE_STR},
- {MSG_USED,(STRPTR)MSG_USED_STR},
- {MSG_USE_LUCK,(STRPTR)MSG_USE_LUCK_STR},
- {MSG_WEALTH,(STRPTR)MSG_WEALTH_STR},
- {MSG_W_S_A_M_T_H_H,(STRPTR)MSG_W_S_A_M_T_H_H_STR},
- {MSG_WINS,(STRPTR)MSG_WINS_STR},
- {MSG_WITCH,(STRPTR)MSG_WITCH_STR},
- {MSG_WITH,(STRPTR)MSG_WITH_STR},
- {MSG_WITHDRAW,(STRPTR)MSG_WITHDRAW_STR},
- {MSG_WITHDRAWS_FROM_PLAY,(STRPTR)MSG_WITHDRAWS_FROM_PLAY_STR},
- {MSG_WOUNDED,(STRPTR)MSG_WOUNDED_STR},
- {MSG_WOUNDING,(STRPTR)MSG_WOUNDING_STR},
- {MSG_WYNN_1,(STRPTR)MSG_WYNN_1_STR},
- {MSG_WYNN_2,(STRPTR)MSG_WYNN_2_STR},
- {MSG_YES,(STRPTR)MSG_YES_STR},
- {MSG_YOU_MUST_FIGHT_A_MONSTER,(STRPTR)MSG_YOU_MUST_FIGHT_A_MONSTER_STR},
- {MSG_YR_1,(STRPTR)MSG_YR_1_STR},
- {MSG_YR_2,(STRPTR)MSG_YR_2_STR},
- {MSG_YR_3,(STRPTR)MSG_YR_3_STR},
- };
-
- #endif /* CATCOMP_ARRAY */
-
-
- /****************************************************************************/
-
-
- #ifdef CATCOMP_BLOCK
-
- static const char CatCompBlock[] =
- {
- "\x00\x00\x00\x00\x00\x06"
- MSG_ABOUT_STR "\x00"
- "\x00\x00\x00\x01\x00\x0A"
- MSG_ABOUT2_STR "\x00\x00"
- "\x00\x00\x00\x02\x00\x10"
- MSG_ADVANCED_MODE_STR "\x00\x00"
- "\x00\x00\x00\x03\x00\x0A"
- MSG_AIDS_HERO_STR "\x00"
- "\x00\x00\x00\x04\x00\x24"
- MSG_AMSIR_1_STR "\x00"
- "\x00\x00\x00\x05\x00\x26"
- MSG_AMSIR_2_STR "\x00"
- "\x00\x00\x00\x06\x00\x20"
- MSG_A_P_O_L_F_H_D_STR "\x00\x00"
- "\x00\x00\x00\x07\x00\x0A"
- MSG_AS_A_GIFT_STR "\x00"
- "\x00\x00\x00\x08\x00\x10"
- MSG_AS_DUE_TRIBUTE_STR "\x00\x00"
- "\x00\x00\x00\x09\x00\x10"
- MSG_ATLANTIC_OCEAN_STR "\x00\x00"
- "\x00\x00\x00\x0A\x00\x0A"
- MSG_ATTACKERS_STR "\x00"
- "\x00\x00\x00\x0B\x00\x10"
- MSG_ATTACKERS_FLEE_STR "\x00\x00"
- "\x00\x00\x00\x0C\x00\x12"
- MSG_ATTACKERS_KILLED_STR "\x00\x00"
- "\x00\x00\x00\x0D\x00\x12"
- MSG_ATTACKERS_WOUNDED_STR "\x00"
- "\x00\x00\x00\x0E\x00\x0A"
- MSG_ATTACKING_STR "\x00"
- "\x00\x00\x00\x0F\x00\x08"
- MSG_ATTACKS_STR "\x00"
- "\x00\x00\x00\x10\x00\x22"
- MSG_BALMUNG_1_STR "\x00"
- "\x00\x00\x00\x11\x00\x2A"
- MSG_BALMUNG_2_STR "\x00\x00"
- "\x00\x00\x00\x12\x00\x28"
- MSG_BALMUNG_3_STR "\x00"
- "\x00\x00\x00\x13\x00\x2A"
- MSG_BALMUNG_4_STR "\x00"
- "\x00\x00\x00\x14\x00\x28"
- MSG_BALMUNG_5_STR "\x00"
- "\x00\x00\x00\x15\x00\x0C"
- MSG_BALTIC_SEA_STR "\x00\x00"
- "\x00\x00\x00\x16\x00\x12"
- MSG_BROSUNG_NECKLACE_STR "\x00\x00"
- "\x00\x00\x00\x17\x00\x10"
- MSG_BUT_IT_FIZZLES_STR "\x00\x00"
- "\x00\x00\x00\x18\x00\x04"
- MSG_BY_STR "\x00\x00"
- "\x00\x00\x00\x19\x00\x1C"
- MSG_BY_ADDING_1_TO_HIS_STRENGTH_STR "\x00"
- "\x00\x00\x00\x1A\x00\x1C"
- MSG_BY_ADDING_2_TO_HIS_STRENGTH_STR "\x00"
- "\x00\x00\x00\x1B\x00\x1C"
- MSG_BY_ADDING_3_TO_HIS_STRENGTH_STR "\x00"
- "\x00\x00\x00\x1C\x00\x38"
- MSG_B_A_1_T_T_S_O_E_P_O_H_S_STR "\x00\x00"
- "\x00\x00\x00\x1D\x00\x26"
- MSG_B_E_W_H_G_2_G_STR "\x00\x00"
- "\x00\x00\x00\x1E\x00\x26"
- MSG_B_S_T_H_G_1_G_STR "\x00\x00"
- "\x00\x00\x00\x1F\x00\x0E"
- MSG_CALL_FOR_AID_STR "\x00\x00"
- "\x00\x00\x00\x20\x00\x08"
- MSG_CANCEL_STR "\x00\x00"
- "\x00\x00\x00\x21\x00\x0C"
- MSG_CANT_OPEN_STR "\x00\x00"
- "\x00\x00\x00\x22\x00\x10"
- MSG_CANT_READ_FROM_STR "\x00"
- "\x00\x00\x00\x23\x00\x10"
- MSG_CANT_WRITE_TO_STR "\x00\x00"
- "\x00\x00\x00\x24\x00\x06"
- MSG_CASTS_STR "\x00"
- "\x00\x00\x00\x25\x00\x02"
- MSG_CHAR_DEAD_STR "\x00"
- "\x00\x00\x00\x26\x00\x02"
- MSG_CHAR_GLORY_STR "\x00"
- "\x00\x00\x00\x27\x00\x02"
- MSG_CHAR_HEALTHY_STR "\x00"
- "\x00\x00\x00\x28\x00\x02"
- MSG_CHAR_HUMAN_STR "\x00"
- "\x00\x00\x00\x29\x00\x02"
- MSG_CHAR_LUCK_STR "\x00"
- "\x00\x00\x00\x2A\x00\x02"
- MSG_CHAR_NO_STR "\x00"
- "\x00\x00\x00\x2B\x00\x02"
- MSG_CHAR_RESTART_STR "\x00"
- "\x00\x00\x00\x2C\x00\x02"
- MSG_CHAR_TRANSFER_STR "\x00"
- "\x00\x00\x00\x2D\x00\x02"
- MSG_CHAR_WITHDRAW_STR "\x00"
- "\x00\x00\x00\x2E\x00\x02"
- MSG_CHAR_WOUNDED_STR "\x00"
- "\x00\x00\x00\x2F\x00\x02"
- MSG_CHAR_YES_STR "\x00"
- "\x00\x00\x00\x30\x00\x2A"
- MSG_COAT_1_STR "\x00\x00"
- "\x00\x00\x00\x31\x00\x24"
- MSG_COAT_2_STR "\x00"
- "\x00\x00\x00\x32\x00\x0C"
- MSG_COAT_3_STR "\x00\x00"
- "\x00\x00\x00\x33\x00\x10"
- MSG_COMBAT_STRENGTH_STR "\x00"
- "\x00\x00\x00\x34\x00\x14"
- MSG_CONQUERED_KINGDOMS_STR "\x00\x00"
- "\x00\x00\x00\x35\x00\x12"
- MSG_CONSIDERS_ATTACKS_STR "\x00"
- "\x00\x00\x00\x36\x00\x0A"
- MSG_CONTENTS_STR "\x00\x00"
- "\x00\x00\x00\x37\x00\x08"
- MSG_CONTROL_STR "\x00"
- "\x00\x00\x00\x38\x00\x0A"
- MSG_DEAD_HERO_STR "\x00"
- "\x00\x00\x00\x39\x00\x12"
- MSG_DECIDES_THAT_HERO_STR "\x00"
- "\x00\x00\x00\x3A\x00\x2A"
- MSG_D_T_T_F_I_B_F_STR "\x00"
- "\x00\x00\x00\x3B\x00\x0A"
- MSG_DEFENDERS_STR "\x00"
- "\x00\x00\x00\x3C\x00\x10"
- MSG_DEFENDERS_FLEE_STR "\x00\x00"
- "\x00\x00\x00\x3D\x00\x12"
- MSG_DEFENDERS_KILLED_STR "\x00\x00"
- "\x00\x00\x00\x3E\x00\x12"
- MSG_DEFENDERS_WOUNDED_STR "\x00"
- "\x00\x00\x00\x3F\x00\x0A"
- MSG_DEFENDING_STR "\x00"
- "\x00\x00\x00\x40\x00\x14"
- MSG_DESERVES_NO_REWARD_STR "\x00\x00"
- "\x00\x00\x00\x41\x00\x08"
- MSG_DRAGON_STR "\x00\x00"
- "\x00\x00\x00\x42\x00\x0A"
- MSG_DRINK_THE_STR "\x00"
- "\x00\x00\x00\x43\x00\x06"
- MSG_DROW_STR "\x00\x00"
- "\x00\x00\x00\x44\x00\x10"
- MSG_ENGLISH_CHANNEL_STR "\x00"
- "\x00\x00\x00\x45\x00\x18"
- MSG_EON_1_STR "\x00\x00"
- "\x00\x00\x00\x46\x00\x0E"
- MSG_EXCHANGE_THE_STR "\x00\x00"
- "\x00\x00\x00\x47\x00\x28"
- MSG_FAXI_1_STR "\x00"
- "\x00\x00\x00\x48\x00\x28"
- MSG_FAXI_2_STR "\x00\x00"
- "\x00\x00\x00\x49\x00\x1A"
- MSG_FAXI_3_STR "\x00\x00"
- "\x00\x00\x00\x4A\x00\x06"
- MSG_FINDS_STR "\x00"
- "\x00\x00\x00\x4B\x00\x0A"
- MSG_FINDS_THE_STR "\x00"
- "\x00\x00\x00\x4C\x00\x08"
- MSG_FINISH_STR "\x00\x00"
- "\x00\x00\x00\x4D\x00\x08"
- MSG_FLEEING_STR "\x00"
- "\x00\x00\x00\x4E\x00\x04"
- MSG_FOR_STR "\x00"
- "\x00\x00\x00\x4F\x00\x0C"
- MSG_FOR_READING_STR "\x00"
- "\x00\x00\x00\x50\x00\x0C"
- MSG_FOR_WRITING_STR "\x00"
- "\x00\x00\x00\x51\x00\x06"
- MSG_FROM_STR "\x00\x00"
- "\x00\x00\x00\x52\x00\x22"
- MSG_F_T_B_S_N_T_STR "\x00\x00"
- "\x00\x00\x00\x53\x00\x0E"
- MSG_FURY_STR "\x00\x00"
- "\x00\x00\x00\x54\x00\x06"
- MSG_GADGET_NONE_STR "\x00\x00"
- "\x00\x00\x00\x55\x00\x06"
- MSG_GAIN_STR "\x00\x00"
- "\x00\x00\x00\x56\x00\x0A"
- MSG_GAME_OVER_STR "\x00"
- "\x00\x00\x00\x57\x00\x0E"
- MSG_GAME_SUMMARY_STR "\x00\x00"
- "\x00\x00\x00\x58\x00\x10"
- MSG_GAME_SUMMARY2_STR "\x00"
- "\x00\x00\x00\x59\x00\x28"
- MSG_GEOFU_1_STR "\x00"
- "\x00\x00\x00\x5A\x00\x2A"
- MSG_GEOFU_2_STR "\x00"
- "\x00\x00\x00\x5B\x00\x28"
- MSG_GEOFU_3_STR "\x00"
- "\x00\x00\x00\x5C\x00\x06"
- MSG_GEOFU_4_STR "\x00"
- "\x00\x00\x00\x5D\x00\x06"
- MSG_GIANT_STR "\x00"
- "\x00\x00\x00\x5E\x00\x06"
- MSG_GAVE_STR "\x00\x00"
- "\x00\x00\x00\x5F\x00\x06"
- MSG_GIVES_STR "\x00"
- "\x00\x00\x00\x60\x00\x06"
- MSG_GHOST_STR "\x00"
- "\x00\x00\x00\x61\x00\x04"
- MSG_GOD_STR "\x00"
- "\x00\x00\x00\x62\x00\x0E"
- MSG_GOLDEN_MARKS_STR "\x00\x00"
- "\x00\x00\x00\x63\x00\x18"
- MSG_GOLDEN_MARKS_FROM_HERO_STR "\x00\x00"
- "\x00\x00\x00\x64\x00\x16"
- MSG_GOLDEN_MARKS_TO_HERO_STR "\x00\x00"
- "\x00\x00\x00\x65\x00\x0E"
- MSG_HAS_THE_SWORD_STR "\x00"
- "\x00\x00\x00\x66\x00\x10"
- MSG_HEALING_POTION_STR "\x00\x00"
- "\x00\x00\x00\x67\x00\x08"
- MSG_HEALTHY_STR "\x00"
- "\x00\x00\x00\x68\x00\x06"
- MSG_HYDRA_STR "\x00"
- "\x00\x00\x00\x69\x00\x06"
- MSG_GLORY_STR "\x00"
- "\x00\x00\x00\x6A\x00\x0C"
- MSG_GRANTS_HERO_STR "\x00"
- "\x00\x00\x00\x6B\x00\x2A"
- MSG_HAGALL_1_STR "\x00"
- "\x00\x00\x00\x6C\x00\x2A"
- MSG_HAGALL_2_STR "\x00"
- "\x00\x00\x00\x6D\x00\x22"
- MSG_HAGALL_3_STR "\x00"
- "\x00\x00\x00\x6E\x00\x2A"
- MSG_HAGALL_4_STR "\x00\x00"
- "\x00\x00\x00\x6F\x00\x12"
- MSG_HAGALL_5_STR "\x00"
- "\x00\x00\x00\x70\x00\x06"
- MSG_HAIL_STR "\x00\x00"
- "\x00\x00\x00\x71\x00\x14"
- MSG_H_A_F_STR "\x00\x00"
- "\x00\x00\x00\x72\x00\x12"
- MSG_HAS_BEEN_OVERRUN_STR "\x00\x00"
- "\x00\x00\x00\x73\x00\x16"
- MSG_HAS_CONQUERED_KINGDOM_STR "\x00"
- "\x00\x00\x00\x74\x00\x10"
- MSG_HEALING_STR "\x00"
- "\x00\x00\x00\x75\x00\x06"
- MSG_HEALS_STR "\x00"
- "\x00\x00\x00\x76\x00\x1A"
- MSG_HEARD_THE_PRAYER_OF_HERO_STR "\x00\x00"
- "\x00\x00\x00\x77\x00\x06"
- MSG_HELP_STR "\x00\x00"
- "\x00\x00\x00\x78\x00\x0A"
- MSG_HELP_1_STR "\x00\x00"
- "\x00\x00\x00\x79\x00\x0A"
- MSG_HELP_2_STR "\x00"
- "\x00\x00\x00\x7A\x00\x0A"
- MSG_HELP_3_STR "\x00"
- "\x00\x00\x00\x7B\x00\x0E"
- MSG_HELP_4_STR "\x00\x00"
- "\x00\x00\x00\x7C\x00\x06"
- MSG_HERO_STR "\x00\x00"
- "\x00\x00\x00\x7D\x00\x06"
- MSG_HERO2_STR "\x00\x00"
- "\x00\x00\x00\x7E\x00\x0A"
- MSG_HERO_NAME_STR "\x00"
- "\x00\x00\x00\x7F\x00\x0A"
- MSG_HOMELAND_STR "\x00\x00"
- "\x00\x00\x00\x80\x00\x0E"
- MSG_HONOURS_HERO_STR "\x00\x00"
- "\x00\x00\x00\x81\x00\x2A"
- MSG_HRUNTING_1_STR "\x00"
- "\x00\x00\x00\x82\x00\x2A"
- MSG_HRUNTING_2_STR "\x00"
- "\x00\x00\x00\x83\x00\x10"
- MSG_HRUNTING_3_STR "\x00"
- "\x00\x00\x00\x84\x00\x06"
- MSG_HUMAN_STR "\x00"
- "\x00\x00\x00\x85\x00\x04"
- MSG_ICE_STR "\x00"
- "\x00\x00\x00\x86\x00\x04"
- MSG_IN_STR "\x00\x00"
- "\x00\x00\x00\x87\x00\x0C"
- MSG_INFORMATION_STR "\x00"
- "\x00\x00\x00\x88\x00\x2A"
- MSG_ING_1_STR "\x00"
- "\x00\x00\x00\x89\x00\x28"
- MSG_ING_2_STR "\x00\x00"
- "\x00\x00\x00\x8A\x00\x16"
- MSG_INTERVENES_PERSONALLY_STR "\x00"
- "\x00\x00\x00\x8B\x00\x0A"
- MSG_IRISH_SEA_STR "\x00"
- "\x00\x00\x00\x8C\x00\x24"
- MSG_IS_1_STR "\x00"
- "\x00\x00\x00\x8D\x00\x28"
- MSG_IS_2_STR "\x00"
- "\x00\x00\x00\x8E\x00\x0E"
- MSG_IS_3_STR "\x00"
- "\x00\x00\x00\x8F\x00\x10"
- MSG_IS_BEING_ROUTED_STR "\x00"
- "\x00\x00\x00\x90\x00\x14"
- MSG_IS_COVERED_WITH_ICE_STR "\x00"
- "\x00\x00\x00\x91\x00\x0A"
- MSG_IS_KILLED_STR "\x00"
- "\x00\x00\x00\x92\x00\x08"
- MSG_ISLAND_STR "\x00\x00"
- "\x00\x00\x00\x93\x00\x0A"
- MSG_IS_MOVING_STR "\x00"
- "\x00\x00\x00\x94\x00\x20"
- MSG_I_N_A_V_S_G_F_STR "\x00\x00"
- "\x00\x00\x00\x95\x00\x0A"
- MSG_IS_ROUTED_STR "\x00"
- "\x00\x00\x00\x96\x00\x0C"
- MSG_IS_WOUNDED_STR "\x00\x00"
- "\x00\x00\x00\x97\x00\x26"
- MSG_JARA_1_STR "\x00"
- "\x00\x00\x00\x98\x00\x06"
- MSG_JARL_STR "\x00\x00"
- "\x00\x00\x00\x99\x00\x06"
- MSG_JARL2_STR "\x00\x00"
- "\x00\x00\x00\x9A\x00\x0A"
- MSG_JARL_NAME_STR "\x00"
- "\x00\x00\x00\x9B\x00\x0E"
- MSG_JARLS_IN_PILE_STR "\x00"
- "\x00\x00\x00\x9C\x00\x06"
- MSG_KING_STR "\x00\x00"
- "\x00\x00\x00\x9D\x00\x08"
- MSG_KINGDOM_STR "\x00"
- "\x00\x00\x00\x9E\x00\x08"
- MSG_KINGDOM2_STR "\x00"
- "\x00\x00\x00\x9F\x00\x0E"
- MSG_KINGDOM_NAME_STR "\x00\x00"
- "\x00\x00\x00\xA0\x00\x06"
- MSG_KING_NONE_STR "\x00\x00"
- "\x00\x00\x00\xA1\x00\x06"
- MSG_LAND_STR "\x00\x00"
- "\x00\x00\x00\xA2\x00\x10"
- MSG_LEARNS_THE_RUNE_STR "\x00"
- "\x00\x00\x00\xA3\x00\x0A"
- MSG_LOAD_GAME_STR "\x00"
- "\x00\x00\x00\xA4\x00\x08"
- MSG_LOADED_STR "\x00\x00"
- "\x00\x00\x00\xA5\x00\x08"
- MSG_LOADING_STR "\x00"
- "\x00\x00\x00\xA6\x00\x0A"
- MSG_LOCATION_STR "\x00\x00"
- "\x00\x00\x00\xA7\x00\x06"
- MSG_LOSE_STR "\x00\x00"
- "\x00\x00\x00\xA8\x00\x0A"
- MSG_LOSE_TURN_STR "\x00"
- "\x00\x00\x00\xA9\x00\x10"
- MSG_LOSE_NEXT_TURN_STR "\x00\x00"
- "\x00\x00\x00\xAA\x00\x28"
- MSG_LOVI_1_STR "\x00\x00"
- "\x00\x00\x00\xAB\x00\x28"
- MSG_LOVI_2_STR "\x00\x00"
- "\x00\x00\x00\xAC\x00\x1A"
- MSG_LOVI_3_STR "\x00\x00"
- "\x00\x00\x00\xAD\x00\x06"
- MSG_LUCK_STR "\x00\x00"
- "\x00\x00\x00\xAE\x00\x06"
- MSG_LUCK2_STR "\x00\x00"
- "\x00\x00\x00\xAF\x00\x0A"
- MSG_MAIL_COAT_STR "\x00"
- "\x00\x00\x00\xB0\x00\x0C"
- MSG_MAGIC_SHIRT_STR "\x00"
- "\x00\x00\x00\xB1\x00\x10"
- MSG_MAGIC_TREASURES_STR "\x00"
- "\x00\x00\x00\xB2\x00\x08"
- MSG_MAIDENS_STR "\x00"
- "\x00\x00\x00\xB3\x00\x20"
- MSG_M_N_T_B_S_T_T_STR "\x00"
- "\x00\x00\x00\xB4\x00\x10"
- MSG_MESSAGE_DELAY_STR "\x00\x00"
- "\x00\x00\x00\xB5\x00\x0E"
- MSG_MONSTER_NAME_STR "\x00\x00"
- "\x00\x00\x00\xB6\x00\x12"
- MSG_MONSTERS_IN_PILE_STR "\x00\x00"
- "\x00\x00\x00\xB7\x00\x10"
- MSG_MONSTER_SPECIES_STR "\x00"
- "\x00\x00\x00\xB8\x00\x06"
- MSG_MOVE_STR "\x00\x00"
- "\x00\x00\x00\xB9\x00\x06"
- MSG_MOVE2_STR "\x00\x00"
- "\x00\x00\x00\xBA\x00\x0C"
- MSG_MOVE_BY_SEA_STR "\x00"
- "\x00\x00\x00\xBB\x00\x10"
- MSG_MOVEMENT_FACTOR_STR "\x00"
- "\x00\x00\x00\xBC\x00\x04"
- MSG_N_A_STR "\x00"
- "\x00\x00\x00\xBD\x00\x28"
- MSG_NECKLACE_1_STR "\x00"
- "\x00\x00\x00\xBE\x00\x26"
- MSG_NECKLACE_2_STR "\x00\x00"
- "\x00\x00\x00\xBF\x00\x26"
- MSG_NECKLACE_3_STR "\x00"
- "\x00\x00\x00\xC0\x00\x2A"
- MSG_NECKLACE_4_STR "\x00"
- "\x00\x00\x00\xC1\x00\x28"
- MSG_NECKLACE_5_STR "\x00\x00"
- "\x00\x00\x00\xC2\x00\x2A"
- MSG_NECKLACE_6_STR "\x00\x00"
- "\x00\x00\x00\xC3\x00\x14"
- MSG_NECKLACE_7_STR "\x00\x00"
- "\x00\x00\x00\xC4\x00\x04"
- MSG_NEW_STR "\x00"
- "\x00\x00\x00\xC5\x00\x2A"
- MSG_NIED_1_STR "\x00\x00"
- "\x00\x00\x00\xC6\x00\x26"
- MSG_NIED_2_STR "\x00"
- "\x00\x00\x00\xC7\x00\x10"
- MSG_NIED_3_STR "\x00\x00"
- "\x00\x00\x00\xC8\x00\x04"
- MSG_NO_STR "\x00\x00"
- "\x00\x00\x00\xC9\x00\x06"
- MSG_NONE_STR "\x00\x00"
- "\x00\x00\x00\xCA\x00\x0A"
- MSG_NO_RESULT_STR "\x00"
- "\x00\x00\x00\xCB\x00\x1E"
- MSG_N_R_A_L_N_T_STR "\x00\x00"
- "\x00\x00\x00\xCC\x00\x0A"
- MSG_NORTH_SEA_STR "\x00"
- "\x00\x00\x00\xCD\x00\x12"
- MSG_NO_SPECIAL_POWERS_STR "\x00"
- "\x00\x00\x00\xCE\x00\x04"
- MSG_OF_STR "\x00\x00"
- "\x00\x00\x00\xCF\x00\x18"
- MSG_OGAL_1_STR "\x00\x00"
- "\x00\x00\x00\xD0\x00\x04"
- MSG_OK_STR "\x00\x00"
- "\x00\x00\x00\xD1\x00\x08"
- MSG_OPEN_STR "\x00"
- "\x00\x00\x00\xD2\x00\x04"
- MSG_OR_STR "\x00\x00"
- "\x00\x00\x00\xD3\x00\x0A"
- MSG_PENINSULA_STR "\x00"
- "\x00\x00\x00\xD4\x00\x28"
- MSG_POTION_1_STR "\x00"
- "\x00\x00\x00\xD5\x00\x26"
- MSG_POTION_2_STR "\x00"
- "\x00\x00\x00\xD6\x00\x0C"
- MSG_POTION_3_STR "\x00\x00"
- "\x00\x00\x00\xD7\x00\x0E"
- MSG_PREVENTS_HERO_STR "\x00"
- "\x00\x00\x00\xD8\x00\x08"
- MSG_PROJECT_STR "\x00"
- "\x00\x00\x00\xD9\x00\x0E"
- MSG_PROMOTES_JARL_STR "\x00"
- "\x00\x00\x00\xDA\x00\x12"
- MSG_PROPERTY_STR "\x00\x00"
- "\x00\x00\x00\xDB\x00\x06"
- MSG_QUIT_STR "\x00\x00"
- "\x00\x00\x00\xDC\x00\x0A"
- MSG_READ_THE_STR "\x00\x00"
- "\x00\x00\x00\xDD\x00\x10"
- MSG_RECRUITED_JARLS_STR "\x00"
- "\x00\x00\x00\xDE\x00\x0E"
- MSG_RECRUIT_JARL_STR "\x00\x00"
- "\x00\x00\x00\xDF\x00\x0E"
- MSG_RECRUITS_JARL_STR "\x00"
- "\x00\x00\x00\xE0\x00\x08"
- MSG_RESTART_STR "\x00"
- "\x00\x00\x00\xE1\x00\x0A"
- MSG_RESTARTS_STR "\x00\x00"
- "\x00\x00\x00\xE2\x00\x0E"
- MSG_REWARDS_HERO_STR "\x00\x00"
- "\x00\x00\x00\xE3\x00\x06"
- MSG_RIDE_STR "\x00\x00"
- "\x00\x00\x00\xE4\x00\x06"
- MSG_RIDES_STR "\x00"
- "\x00\x00\x00\xE5\x00\x06"
- MSG_RIDES2_STR "\x00"
- "\x00\x00\x00\xE6\x00\x0A"
- MSG_RIDE_THE_STR "\x00\x00"
- "\x00\x00\x00\xE7\x00\x06"
- MSG_ROLL_STR "\x00\x00"
- "\x00\x00\x00\xE8\x00\x06"
- MSG_ROUT_STR "\x00\x00"
- "\x00\x00\x00\xE9\x00\x08"
- MSG_ROUTED_STR "\x00\x00"
- "\x00\x00\x00\xEA\x00\x06"
- MSG_RUNE_STR "\x00\x00"
- "\x00\x00\x00\xEB\x00\x04"
- MSG_S_STR "\x00\x00"
- "\x00\x00\x00\xEC\x00\x06"
- MSG_SAVE_STR "\x00\x00"
- "\x00\x00\x00\xED\x00\x0C"
- MSG_SAVE_AS_STR "\x00\x00"
- "\x00\x00\x00\xEE\x00\x06"
- MSG_SAVED_STR "\x00"
- "\x00\x00\x00\xEF\x00\x0A"
- MSG_SAVE_GAME_STR "\x00"
- "\x00\x00\x00\xF0\x00\x08"
- MSG_SAVING_STR "\x00\x00"
- "\x00\x00\x00\xF1\x00\x28"
- MSG_SCROLL_1_STR "\x00"
- "\x00\x00\x00\xF2\x00\x26"
- MSG_SCROLL_2_STR "\x00"
- "\x00\x00\x00\xF3\x00\x0A"
- MSG_SCROLL_3_STR "\x00"
- "\x00\x00\x00\xF4\x00\x04"
- MSG_SEA_STR "\x00"
- "\x00\x00\x00\xF5\x00\x0C"
- MSG_SEA_SERPENT_STR "\x00"
- "\x00\x00\x00\xF6\x00\x1C"
- MSG_SENDS_A_MAIDEN_TO_HEAL_HERO_STR "\x00"
- "\x00\x00\x00\xF7\x00\x1A"
- MSG_SENDS_A_WOLF_TO_AID_HERO_STR "\x00\x00"
- "\x00\x00\x00\xF8\x00\x08"
- MSG_SELECT_STR "\x00\x00"
- "\x00\x00\x00\xF9\x00\x12"
- MSG_SELECT_ATTACKERS_STR "\x00\x00"
- "\x00\x00\x00\xFA\x00\x10"
- MSG_SELECT_DEFENDER_STR "\x00"
- "\x00\x00\x00\xFB\x00\x14"
- MSG_SELECT_DESTINATION_STR "\x00\x00"
- "\x00\x00\x00\xFC\x00\x1E"
- MSG_S_W_J_T_P_STR "\x00\x00"
- "\x00\x00\x00\xFD\x00\x0A"
- MSG_S_ENEMY_STR "\x00\x00"
- "\x00\x00\x00\xFE\x00\x28"
- MSG_S_E_B_A_1_T_T_S_STR "\x00\x00"
- "\x00\x00\x00\xFF\x00\x28"
- MSG_S_E_B_A_3_T_T_S_STR "\x00\x00"
- "\x00\x00\x01\x00\x00\x0A"
- MSG_SETTINGS_STR "\x00\x00"
- "\x00\x00\x01\x01\x00\x08"
- MSG_S_HERO_STR "\x00"
- "\x00\x00\x01\x02\x00\x2A"
- MSG_SHIRT_1_STR "\x00\x00"
- "\x00\x00\x01\x03\x00\x2A"
- MSG_SHIRT_2_STR "\x00"
- "\x00\x00\x01\x04\x00\x2A"
- MSG_SHIRT_3_STR "\x00\x00"
- "\x00\x00\x01\x05\x00\x02"
- MSG_SHORTCUT_GAME_SUMMARY_STR "\x00"
- "\x00\x00\x01\x06\x00\x02"
- MSG_SHORTCUT_NEW_STR "\x00"
- "\x00\x00\x01\x07\x00\x02"
- MSG_SHORTCUT_OPEN_STR "\x00"
- "\x00\x00\x01\x08\x00\x02"
- MSG_SHORTCUT_SAVE_STR "\x00"
- "\x00\x00\x01\x09\x00\x02"
- MSG_SHORTCUT_SAVE_AS_STR "\x00"
- "\x00\x00\x01\x0A\x00\x02"
- MSG_SHORTCUT_S_T_B_STR "\x00"
- "\x00\x00\x01\x0B\x00\x02"
- MSG_SHORTCUT_QUIT_STR "\x00"
- "\x00\x00\x01\x0C\x00\x10"
- MSG_SHOW_TITLEBAR_STR "\x00\x00"
- "\x00\x00\x01\x0D\x00\x08"
- MSG_S_JARL_STR "\x00"
- "\x00\x00\x01\x0E\x00\x0C"
- MSG_S_KINGDOM_STR "\x00\x00"
- "\x00\x00\x01\x0F\x00\x16"
- MSG_S_M_R_STR "\x00"
- "\x00\x00\x01\x10\x00\x0E"
- MSG_S_NEXT_WOUND_STR "\x00"
- "\x00\x00\x01\x11\x00\x14"
- MSG_S_NEXT_TWO_WOUNDS_STR "\x00\x00"
- "\x00\x00\x01\x12\x00\x08"
- MSG_SPECIAL_STR "\x00"
- "\x00\x00\x01\x13\x00\x30"
- MSG_S_R_A_S_B_H_T_O_T_B_STR "\x00"
- "\x00\x00\x01\x14\x00\x16"
- MSG_S_RUNE_PROTECTS_HIM_STR "\x00\x00"
- "\x00\x00\x01\x15\x00\x08"
- MSG_STATUS_STR "\x00\x00"
- "\x00\x00\x01\x16\x00\x22"
- MSG_S_A_P_O_L_F_H_STR "\x00\x00"
- "\x00\x00\x01\x17\x00\x2C"
- MSG_SUMMARYLINE_STR "\x00"
- "\x00\x00\x01\x18\x00\x06"
- MSG_SWORD_STR "\x00"
- "\x00\x00\x01\x19\x00\x0C"
- MSG_SWORD_NAME_STR "\x00\x00"
- "\x00\x00\x01\x1A\x00\x0A"
- MSG_S_WOUND_STR "\x00\x00"
- "\x00\x00\x01\x1B\x00\x28"
- MSG_SYGIL_1_STR "\x00\x00"
- "\x00\x00\x01\x1C\x00\x2A"
- MSG_SYGIL_2_STR "\x00\x00"
- "\x00\x00\x01\x1D\x00\x28"
- MSG_SYGIL_3_STR "\x00"
- "\x00\x00\x01\x1E\x00\x16"
- MSG_SYGIL_4_STR "\x00\x00"
- "\x00\x00\x01\x1F\x00\x06"
- MSG_TAKES_STR "\x00"
- "\x00\x00\x01\x20\x00\x0C"
- MSG_TAKES_SWORD_STR "\x00"
- "\x00\x00\x01\x21\x00\x0A"
- MSG_TAKES_THE_STR "\x00"
- "\x00\x00\x01\x22\x00\x0C"
- MSG_TAKE_SWORD_STR "\x00\x00"
- "\x00\x00\x01\x23\x00\x0A"
- MSG_TAKE_THE_STR "\x00\x00"
- "\x00\x00\x01\x24\x00\x10"
- MSG_TAXATION_FACTOR_STR "\x00"
- "\x00\x00\x01\x25\x00\x10"
- MSG_TELEPORT_SCROLL_STR "\x00"
- "\x00\x00\x01\x26\x00\x04"
- MSG_THE_STR "\x00"
- "\x00\x00\x01\x27\x00\x12"
- MSG_THE_GODS_STR "\x00\x00"
- "\x00\x00\x01\x28\x00\x10"
- MSG_THE_SUN_STR "\x00"
- "\x00\x00\x01\x29\x00\x0A"
- MSG_THIS_TURN_STR "\x00"
- "\x00\x00\x01\x2A\x00\x0E"
- MSG_TIME_STR "\x00\x00"
- "\x00\x00\x01\x2B\x00\x1A"
- MSG_TO_MOVE_BY_SEA_NEXT_TURN_STR "\x00\x00"
- "\x00\x00\x01\x2C\x00\x0A"
- MSG_TREASURE_STR "\x00\x00"
- "\x00\x00\x01\x2D\x00\x0A"
- MSG_TREASURE2_STR "\x00\x00"
- "\x00\x00\x01\x2E\x00\x0E"
- MSG_TREASURE_NAME_STR "\x00"
- "\x00\x00\x01\x2F\x00\x12"
- MSG_TREASURES_IN_PILE_STR "\x00"
- "\x00\x00\x01\x30\x00\x06"
- MSG_TROLL_STR "\x00"
- "\x00\x00\x01\x31\x00\x06"
- MSG_TURN_STR "\x00\x00"
- "\x00\x00\x01\x32\x00\x06"
- MSG_TYPE_STR "\x00\x00"
- "\x00\x00\x01\x33\x00\x06"
- MSG_UNCHAR_GLORY_STR "\x00\x00"
- "\x00\x00\x01\x34\x00\x06"
- MSG_UNCHAR_LUCK_STR "\x00\x00"
- "\x00\x00\x01\x35\x00\x02"
- MSG_UNCHAR_NO_STR "\x00"
- "\x00\x00\x01\x36\x00\x08"
- MSG_UNCHAR_RESTART_STR "\x00\x00"
- "\x00\x00\x01\x37\x00\x08"
- MSG_UNCHAR_TRANSFER_STR "\x00"
- "\x00\x00\x01\x38\x00\x08"
- MSG_UNCHAR_WITHDRAW_STR "\x00"
- "\x00\x00\x01\x39\x00\x04"
- MSG_UNCHAR_YES_STR "\x00\x00"
- "\x00\x00\x01\x3A\x00\x08"
- MSG_UNKNOWN_STR "\x00"
- "\x00\x00\x01\x3B\x00\x0E"
- MSG_UNKNOWN_JARL_STR "\x00\x00"
- "\x00\x00\x01\x3C\x00\x06"
- MSG_USAGE_STR "\x00"
- "\x00\x00\x01\x3D\x00\x06"
- MSG_USED_STR "\x00\x00"
- "\x00\x00\x01\x3E\x00\x0A"
- MSG_USE_LUCK_STR "\x00\x00"
- "\x00\x00\x01\x3F\x00\x08"
- MSG_WEALTH_STR "\x00\x00"
- "\x00\x00\x01\x40\x00\x20"
- MSG_W_S_A_M_T_H_H_STR "\x00"
- "\x00\x00\x01\x41\x00\x06"
- MSG_WINS_STR "\x00\x00"
- "\x00\x00\x01\x42\x00\x06"
- MSG_WITCH_STR "\x00"
- "\x00\x00\x01\x43\x00\x06"
- MSG_WITH_STR "\x00\x00"
- "\x00\x00\x01\x44\x00\x0A"
- MSG_WITHDRAW_STR "\x00\x00"
- "\x00\x00\x01\x45\x00\x14"
- MSG_WITHDRAWS_FROM_PLAY_STR "\x00"
- "\x00\x00\x01\x46\x00\x08"
- MSG_WOUNDED_STR "\x00"
- "\x00\x00\x01\x47\x00\x0A"
- MSG_WOUNDING_STR "\x00\x00"
- "\x00\x00\x01\x48\x00\x2A"
- MSG_WYNN_1_STR "\x00"
- "\x00\x00\x01\x49\x00\x0E"
- MSG_WYNN_2_STR "\x00"
- "\x00\x00\x01\x4A\x00\x04"
- MSG_YES_STR "\x00"
- "\x00\x00\x01\x4B\x00\x1A"
- MSG_YOU_MUST_FIGHT_A_MONSTER_STR "\x00\x00"
- "\x00\x00\x01\x4C\x00\x28"
- MSG_YR_1_STR "\x00"
- "\x00\x00\x01\x4D\x00\x28"
- MSG_YR_2_STR "\x00"
- "\x00\x00\x01\x4E\x00\x0C"
- MSG_YR_3_STR "\x00"
- };
-
- #endif /* CATCOMP_BLOCK */
-
-
- /****************************************************************************/
-
-
- struct LocaleInfo
- {
- APTR li_LocaleBase;
- APTR li_Catalog;
- };
-
-
- #ifdef CATCOMP_CODE
-
- STRPTR GetString(struct LocaleInfo *li, LONG stringNum)
- {
- LONG *l;
- UWORD *w;
- STRPTR builtIn;
-
- l = (LONG *)CatCompBlock;
-
- while (*l != stringNum)
- {
- w = (UWORD *)((ULONG)l + 4);
- l = (LONG *)((ULONG)l + (ULONG)*w + 6);
- }
- builtIn = (STRPTR)((ULONG)l + 6);
-
- #undef LocaleBase
- #define LocaleBase li->li_LocaleBase
-
- if (LocaleBase)
- return(GetCatalogStr(li->li_Catalog,stringNum,builtIn));
- #undef LocaleBase
-
- return(builtIn);
- }
-
-
- #endif /* CATCOMP_CODE */
-
-
- /****************************************************************************/
-
-
- #endif /* SAGA_STRINGS_H */
-